Nur Sehang Thamrin
Universitas Tadulako, Indonesia

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A Study of Vocabulary Learning Strategies Used by Students at Grade XI Putri Nuraini; Anjar Kusuma Dewi; Andi Patmasari; Nur Sehang Thamrin
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 1 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/acuity.v10i3.4000

Abstract

This study aims to find out the vocabulary learning strategies used by students at MAN Insan Cendekia Kota Palu. This research used a survey design by using questionnaire of vocabulary learning strategies (VLS) adopted from Yeh and Wang (2004). The instrument contains 50 items with five categories of vocabulary learning strategies based on Schmitt’s (1990) taxonomy. The population of this research was eleventh grade students. The sample was taken using a convenience sampling technique with a total of 90 students. To calculate total sample from population using Slovin’s formula. The data analysis showed that students used all of the six learning categories of Schmitt strategies; determination strategies, social strategies, memory strategies, cognitive strategies, and metacognitive strategies. But for the most frequently used strategies are determination strategies with mean score is 3.45 and the least frequently used strategies are cognitive strategies with mean score 2.72.
The Effect of Augmented Reality on Vocabulary Mastery of Seventh Grade Students Sri Sutanti; Sriati Usman; Mashuri; Nur Sehang Thamrin
Acuity: Journal of English Language Pedagogy, Literature and Culture Vol. 11 No. 1 (2026): Acuity: Journal of English Language Pedagogy, Literature and Culture
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/acuity.v11i1.4092

Abstract

This research aims to investigate the effect of Augmented Reality (AR) on students’ vocabulary mastery among seventh-grade students at SMP Negeri 19 Palu. Vocabulary is a fundamental aspect of language learning, yet many students struggle to master it due to lack of motivation and conventional teaching methods. To address this problem, the researcher applied AR-based learning using the Assemble Edu application, which provides 3D visuals and interactive features to improve engagement. This study used a quasi-experimental method with two groups: an experimental class that received AR-based instruction and a control class that received traditional instruction. Both classes were given a pre-test and post-test to measure vocabulary mastery. The results showed a significant improvement in the experimental class, with an average post-test score of 82.00, compared to 59.80 in the pre-test. Meanwhile, the control class only increased from 63.00 to 72.40. Statistical analysis using SPSS showed that the difference between the two groups was significant (Sig. 2-tailed = 0.001), indicating that AR had a strong positive effect on vocabulary acquisition. These findings support previous research showing that AR enhances motivation, memory retention, and contextual understanding in language learning. The use of AR aligns with constructivist learning theory and supports the Merdeka Curriculum, which emphasizes student-centered and technology-integrated learning. In conclusion, AR-based learning can effectively improve students’ vocabulary mastery and is recommended as a modern instructional strategy in English language teaching