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Sketchup E-Module as an Innovative Competency-Based Learning Media in the Building Engineering Education Study Program Nuraini Nuraini; Laras Oktavia Andreas; Risma Apdeni; Muvi Yandra
Continuous Education: Journal of Science and Research Vol. 7 No. 1 (2026)
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v7i1.3382

Abstract

This study aims to develop a SketchUp E-Module as an innovative competency-based learning medium for the Planning Drawing course in the Building Engineering Education Study Program at Universitas Negeri Padang. This research is motivated by the absence of structured module-based teaching materials, as well as learning processes that are still dominated by demonstration methods, videos, and PowerPoint. The research method used is Research and Development (R&D) with the DDD-E development model, which includes the stages of Decide, Design, Develop, and Evaluate. The research subjects consisted of lecturers and students from the Building Engineering Education Study Program. The instruments used were validation questionnaires by material experts and media experts, as well as practicality questionnaires completed by students. Data analysis techniques employed Aiken’s V formula for validity and percentage analysis for practicality. The results of the study indicate that the developed E-Module has a high level of validity, with media expert validation reaching 91.5% (very feasible) and material expert validation reaching 80% (feasible). In addition, the practicality test results from students showed an average score of 96.67%, categorized as very practical. This demonstrates that the developed SketchUp E-Module is easy to use, engaging, and effective in helping students understand the material and improve their 3D building design skills. Thus, it can be concluded that the competency-based SketchUp E-Module developed in this study is both feasible and highly practical to be used as an innovative learning medium in the Planning Drawing course.
A Contextual Digital Learning Model: Integrating CSCL and Project-Based Learning in E-Learning for CAD Education Muvi Yandra; Rahmi Oktarina
International Journal of Multidisciplinary Research of Higher Education Vol 9 No 2 (2026): (April) Theme Education, Religion Studies, Social Sciences, STEM and Economic Dev
Publisher : Islamic Studies and Development Center in Collaboration With Students' Research Center Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ijmurhica.v9i2.560

Abstract

This study aims to develop a Computer-Supported Collaborative Learning based instructional design through the integration of an e-learning platform in the Computer Aided Design (CAD) course at Universitas Negeri Padang, employing a Project-Based Learning approach and social constructivism. The study adopts the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation stages. The results of expert validation, involving both content and media experts, indicate that the developed instructional materials are categorized as highly feasible. The implementation was conducted using a blended learning scheme and demonstrated significant improvements across multiple learning outcomes. Students’ conceptual understanding increased, engagement improved, and learning satisfaction rose. In addition, students’ learning motivation showed a consistent overall improvement. These findings suggest that the developed Computer-Supported Collaborative Learning-based instructional design is not only technically effective but also enhances collaborative interaction, fosters critical thinking skills, and prepares students to meet industry demands. This study contributes to the advancement of contextual digital learning models in engineering education and recommends the integration of learning analytics to support continuous evaluation and improvement.