Dona Sariani
PPKn FKIP Universitas Jambi

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PENGEMBANGAN MEDIA BOARD GAME BERBASIS TRADISI MANDI BALIMAU DALAM PEMBELAJARAN PENDIDIKAN PANCASILA KELAS VIII SMP NEGERI 2 KERINCI Raihan Nisya; Ridwan Santoso; Dona Sariani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14623

Abstract

This research is motivated by the learning process of Pancasila Education, which still largely uses conventional learning methods, resulting in students being less active in participating in the learning process. In addition, the use of interactive learning media has not been widely implemented. Therefore, learning media that can create a more interesting, active, and interactive learning atmosphere for Class VIII students at SMP Negeri 2 Kerinci is needed. This research uses the Research and Development (R&D) method with the ADDIE development model, which consists of the stages of analysis, design, development, implementation, and evaluation. Based on material expert validation with a percentage of 90%, media expert 96%, language expert 90%, and Pancasila Education teacher assessment 93.3%, it falls into the “very valid” category. Individual trials obtained a percentage of 85.92%, small group trials 90%, and large group trials 84.50%, categorized as very practical. The effectiveness of the media is known through the results of students' pretest and posttest, obtaining a t-test value of 40.218 > from the t table (1.691), which means there is a significant difference. This is followed by the N-Gain test, which obtained an average of 0.5634 and falls into the moderate category. These results indicate that the tradition-based Mandi Balimau board game media is able to improve students' understanding.