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PENGARUH MODEL PEMBELAJARAN SCRAMBLE BERBANTUAN MEDIA CANVA TERHADAP KEMAMPUAN MEMBACA PERMULAAN DALAM PEMBELAJARAN BAHASA INDONESIA KELAS II SDN 3 BLANG MANGAT Mutiara Sani; Aisyah Ma’awiyah; Rahmy Zulmaulida
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.18048

Abstract

Indonesian language instruction at SD requires appropriate models and media so that students' reading skills can develop to their full potential. One effective model is the Scramble model, which is combined with Canva media. The purpose of this study is to understand the impact of using the Scramble model with Canva media on students' ability to learn Indonesian in class II SD Negeri 3 Blang Mangat. This study uses a quantitative approach with a quasi-experimental design and a pre-test, post-test control group design. Students in grade II SD Negeri 3 Blang Mangat make up the population and study sample. Data collection is done using the ability to read permulaan, while data analysis uses statistical methods to test hypotheses. The study's findings indicate that the experimental class's rata-rata posttest score of 88.05 is higher than the control class's score of 76.42. According to uji hipotesis, thitung > ttabel (4,381 > 1,687) based on the nilai thitung sebesar 4,381 and ttabel sebesar 1,687. If the 2-tailed Nilai Sig. is less than 0.000, then H0 is rejected and Ha is accepted. As a result, there is a significant impact of using the Scramble model with Canva media on students' ability to learn Indonesian in grade II SD Negeri 3 Blang Mangat. This model is more effective than conventional teaching because it can create engaging, creative, and innovative learning environments.
Integrasi Kurikulum Literasi Digital pada Sekolah Alam: Generasi Alpha Tanggap Cyberbulliying dalam Penggunaan Teknologi Rahima Nurviani; Nurasiah Nurasiah; Luh Ayu Auranisa; Rahmy Zulmaulida
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 2 (2025): Catimore: Jurnal Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v4i2.325

Abstract

Digital gadgets are now common in elementary schools, offering many benefits for learning. However, they also bring new problems, with cyberbullying being a serious risk for young children. This project aimed to teach students at Sekolah Alam Bireuen about cyberbullying—what it is, how it hurts people, and how to stop it. We worked with 20 students in grades 5 and 6. Using hands-on activities like discussions and role-playing, we helped them understand the different roles in a cyberbullying situation: the target, the person doing the bullying, and the witnesses. The students showed a strong increase in their understanding and pledged to be "Digital Heroes" who use technology kindly and responsibly. This work shows that directly teaching children about online safety is a necessary and effective part of modern education.