Ferri Susanto
State Islamic University of Fatmawati Sukarno Bengkulu

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The Effect of Using Blooket Games on Students’ Vocabulary Mastery at SMP Negeri 5 Kota Bengkulu Lolla Alfaiza; Ferri Susanto; Yashori Revola
The Future of Education Journal Vol 5 No 2 (2026)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i2.1789

Abstract

This study aims to determine the effect of using Blooket Games on the vocabulary mastery of eighth-grade students at SMP Negeri 5 Kota Bengkulu. The background of this research is based on students’ low vocabulary mastery caused by the use of conventional teaching methods, limited variation of learning media, and low student motivation in learning English vocabulary. This study employed a quasi-experimental method using a Non-Equivalent Control Group Design, involving two classes as the experimental group and the control group. The research instrument used was a vocabulary test in the form of pre-test and post-test to measure students’ vocabulary mastery before and after the treatment. The findings of the study revealed that there was a significant improvement in students’ vocabulary mastery after learning through Blooket Games. The experimental class showed a higher increase in the average post-test score compared to the control class that was taught using conventional teaching methods. Statistical analysis using the independent sample t-test indicated that the significance value was lower than 0.05, which means that the use of Blooket Games had a significant effect on students’ vocabulary mastery. Therefore, Blooket Games can be used as an effective game-based learning medium to increase students’ vocabulary mastery and to create a more engaging and interactive learning environment at the junior high school level.
The Influence of Using Word Search Puzzle on The Vocabulary Mastery of Eighth Grade Students at SMP 25 Bengkulu City Tri Puja Amelia; Ferri Susanto; Yashori Revola
The Future of Education Journal Vol 5 No 2 (2026)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i2.1790

Abstract

This study aims to analyze the effect of using the Word Search Puzzle as a learning medium on the vocabulary mastery of eighth-grade students at SMP Negeri 25 Bengkulu City. This research is motivated by the low level of students’ vocabulary mastery due to less engaging teaching methods and the limited use of interactive learning media. This study employed a quantitative method with a quasi-experimental design (nonequivalent control group design). The population consisted of all eighth-grade students, with the sample taken from two classes, namely the experimental and control groups, each consisting of 28 students. The research procedure included a pre-test, followed by treatment in the experimental group using Word Search Puzzle, while the control group was taught using conventional methods, and concluded with a post-test. The data obtained were analyzed using statistical tests with the help of SPSS version 27. The results showed a significant improvement in the experimental group compared to the control group. The mean score of the experimental group increased from 55.8 to 84.9, while the control group increased from 49.7 to 72.5. These findings were supported by the results of the t-test, where t-count > t-table (6.390 > 2.005) with a significance value of < 0.001 < 0.05, indicating that the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted. It can be concluded that the Word Search Puzzle has a significant effect on students’ vocabulary mastery, with a contribution of 0.431 (43.1%). This media has the potential to be an innovative and effective alternative for increasing English vocabulary mastery among junior high school students.