Roni Alim Ba’diya Kusufa
PGRI Kanjuruhan University, Malang

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THE EFFECT OF GAMIFICATION INTERACTIVE LEARNING MEDIA ON MOTIVATION AND SCIENCE LEARNING OUTCOMES Beny Irawanto; Triwahyudianto; Roni Alim Ba’diya Kusufa
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.7090

Abstract

This study aims to analyze the effect of interactive gamification learning media on motivation and learning outcomes in the Natural and Social Sciences (IPAS) subject of elementary school students. The background of this study is the low motivation of students to learn and less than optimal learning outcomes that are often caused by learning media that are less innovative and interesting. The research method used is quantitative with a quasi-experimental design using a control group and an experimental group. The subjects of the study were elementary school students taking the IPAS subject. Data were collected through test instruments to measure cognitive learning outcomes and questionnaires to measure the level of student learning motivation. Data analysis techniques assisted by SPSS 26.0 for windows, with quantitative methods. Data were analyzed using descriptive statistics and paired t-tests. The results of the study showed that there was a significant effect of the use of interactive gamification learning media. Specifically, the experimental group that used gamification media showed an increase in learning motivation that was statistically higher than the control group. In addition, the cognitive learning outcomes of students in the experimental group also showed a significantly higher average value, indicating the effectiveness of gamification media in improving understanding and mastery of IPAS concepts.
APPLICATION OF COOPERATIVE LEARNING MODEL, ANIMATED AUDIOVISUAL MEDIA, AND DISCOVERY LEARNING ON STUDENT LEARNING MOTIVATION sofiullah mohammad; Roni Alim Ba’diya Kusufa; Sulistyo
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.7461

Abstract

This study examines the effect of the use of the Student Teams-Achievement Divisions (STAD) cooperative learning model, animated audiovisual media, and discovery learning on motivation to learn Social Sciences. Initial observations indicate a lack of student enthusiasm caused by the use of a teacher-centered learning model. This study uses a quantitative approach with an ex post facto design or survey involving students in grades IV, V, and VI with a total of 64 students. Quantitative data were collected through a questionnaire instrument to measure research variables that have been tested for validity and reliability. Qualitative data from observations to observe the learning process, interviews to gather teacher information, and documentation to strengthen the data. The results showed that the average gain in student motivation was relatively high where the variable (X1) cooperative learning model (39.84), variable (X2) animated audiovisual media (40.19), variable (X3) discovery learning (39.84), and variable (Y) motivation to learn social science (40.02). The average gain in learning motivation is supported by the F test of 113.402 with a Sig level of 0.000. The findings of this study confirm that the combination of learning models and media provides a strong and effective contribution to increasing motivation to learn social sciences. Thus, this study demonstrates the importance of integrating innovative learning models and utilizing appropriate learning media as a strategic effort to increase student motivation.