This study aims to develop a digital learning media snakes and ladders on folklore material for fourth-grade elementary school students and to determine the level of validity, practicality, and effectiveness of the developed media. This study uses the Research and Development (R&D) method with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The research subjects were fourth-grade students of SD Negeri 176 Palembang. Data collection techniques used observation, interviews, expert validation questionnaires, student response questionnaires, and learning outcome tests. Validation was carried out by three validators consisting of material experts, media experts, and language experts. The validation results showed that the digital learning media snakes and ladders obtained an average score of 96.66% with the category of "very valid". Furthermore, the results of the practicality test at the one-to-one and small group stages received a positive response from students with the category of "practical". The digital learning media snakes and ladders developed has an interactive, attractive, and easy-to-use display and helps students understand the elements of folklore, such as characters, settings, plots, and moral messages. The effectiveness test results showed that 30 students achieved scores above the Minimum Competency (KKM), with an average score of 83%. Therefore, the snakes and ladders digital learning media was declared valid, practical, and effective for use in Indonesian language learning, especially in the context of folklore in fourth-grade elementary schools.