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The LANCAR strategy in designing BACA+ media for elementary schools using the design thinking approach Randi Apriansyah; Riksa Belasunda; Andreas Rio Adriyanto
Journal of Research in Instructional Vol. 6 No. 2 (2026): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v6i2.50

Abstract

Reading literacy is still a challenge in Indonesia, especially in primary education. Many students have low literacy skills, which shows the need for tools that support integrated learning. This study set out to design a web-based learning platform called BACA+ to help teachers provide differentiated reading instruction. The platform combines reading assessments, adaptive content, interactive activities, and tools to monitor student progress. The research used a design thinking approach with the stages of empathize, define, ideate, prototype, and test. Data was collected through observation, interviews, a survey of 19 teachers, and a literature review. The prototype was tested with 15 primary school students and reviewed by 13 teachers. The result was the BACA+ platform, built using the LANCAR strategy (Level, Assessment, Navigation, Content, Activity, and Reporting). Evaluation showed strong alignment in key areas: reading stages (6.65/7), content differentiation (6.64/7), process differentiation (6.59/7), product differentiation (6.79/7), and usability (6.62/7). The user acceptance score was 4.77 out of 5. Most students were able to complete the learning activities on their own or with little help. The findings suggest that BACA+ has the potential to support the implementation of differentiated reading literacy instruction in primary schools.
Design of 2D Animation Character Concept Art as a Promotional Medium for the Dewi Sartika Museum and Bandung Good Guide Lutfia Fatihah Rahmi; Mohammad Isa Pramana Koesoemadinata; Riksa Belasunda; Wirania Swasty
Indonesian Journal of Multidisciplinary Science Vol. 5 No. 4 (2026): Indonesian Journal of Multidisciplinary Science
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/ijoms.v5i4.1246

Abstract

Dewi Sartika is an Indonesian education pioneer who fought for women’s right to education in the early 20th century. However, her values are gradually being forgotten, even at SD–SMP Dewi Sartika Bandung, which carries her educational legacy. The institution faces challenges such as weak identity, limited promotion, and low appeal to young audiences and tourists. This study focuses on designing 2D character concept art as part of a digital promotional strategy for the Living Museum Sakola Kaoetamaan Istri, in collaboration with Bandung Good Guide. The characters are designed as local tourists joining cultural walking tours, serving as visual representations that connect Dewi Sartika’s educational heritage with Bandung’s creative tourism. with design thinking approach, the research applies the empathize and define stages to understand audience behavior, and the ideate and prototype stages to visualize character designs using user persona–based character design approach within the framework of participatory design for character design. The results show that character-based storytelling supported by Bandung Good Guide’s media network is more effective than conventional methods in attracting young audiences and cultural tourists. This approach helps revitalize historical values while strengthening the museum’s role as a cultural heritage destination in Bandung.