Rahma Zaimatul Azhar
Pendidikan Sistem dan Teknologi Informasi, Universitas Pendidikan Indonesia, Bandung, Jawa Barat, Indonesia

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Sport Smart Futsal: Development and Feasibility Evaluation of an Android-Based Educational Game for Basic Futsal Technique Instruction in Junior High School PJOK Rahma Zaimatul Azhar; Nuur Wachid Abdul Majid; Rhezwan Dhaifullah Romdhoni
Journal of Educational Sciences Vol. 10 No. 8 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.8.p.190-205

Abstract

Basic futsal technique instruction in Indonesian junior high schools is constrained by limited weekly contact time and the absence of technology-based supplementary media, leaving students with insufficient opportunity to consolidate passing, dribbling, and shooting competencies outside scheduled lessons. This study aimed to develop and evaluate Sport Smart Futsal, an Android-based educational game designed as a supplementary learning medium for Grade VII PJOK students, and to determine student responses to the game. Development followed the four-stage 4D model (Define, Design, Develop, Disseminate), producing a Unity-built game with three technique-specific levels integrating Video, Info, and Quiz functions with embedded gamification elements. Validation was conducted by a content expert and a media expert, followed by small-scale (n = 8) and large-scale (n = 40) student response trials. Content expert validation yielded 90.0% and media expert validation yielded 82.5%, producing an overall average of 86.2% (Very Feasible). Small-scale trial response averaged 91.1% and large-scale trial response averaged 90.1%, with all items rated Very Feasible. Sport Smart Futsal is confirmed as a valid and feasible supplementary learning medium for basic futsal technique instruction, with future research recommended to employ experimental designs measuring direct learning gains.