Josua Josen A Limbong
Universitas Papua

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Evaluation of the Website Quality of a Faculty of Animal Science Using WebQual 4.0 and Importance Performance Map Analysis Mangara Sitinjak; Josua Josen A Limbong; Julius Putra P Naibaho
J-INTECH ( Journal of Information and Technology) Vol 14 No 02 (2026): Journal of Information and Technology
Publisher : LPPM Universitas Bhinneka Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/j-intech.v14i02.2320

Abstract

The present study seeks to assess the quality of the Faculty of Animal Science website at the University of Papua and determine key areas requiring improvement based on user perceptions using the WebQual 4.0 method, PLS-SEM, and IPMA. Data were collected through an online questionnaire involving 110 respondents consisting of students, lecturers, and educational staff. The findings indicated that all indicators satisfied the standards for both validity and reliability, confirming their suitability for further analysis. The evaluation of the structural model indicated that user satisfaction was significantly and positively influenced by only usability (β = 0.343; t = 2.962; p = 0.003), while no significant effects were identified for information quality and service interaction quality. The Q²predict value of 0.229 suggests that the model has acceptable predictive relevance, while the coefficient of determination (R² = 0.293) indicates that the model demonstrates weak to moderate explanatory power. Furthermore, usability demonstrated the largest practical contribution to user satisfaction with an f² value of 0.091, although the effect size remained within the small category. IPMA results at the construct level identified usability as the highest priority for improvement, with an importance score of 0.343 and a performance score of 59.437. At the indicator level, indicator related to ease of use and navigation, particularly indicators U1 and U3, were identified as the primary areas requiring improvement. Meanwhile, service interaction quality demonstrated relatively high performance and should be maintained, whereas information quality requires gradual enhancement. Therefore, efforts to improve website quality should prioritize usability while continuously improving information quality and service interaction quality to enhance user satisfaction.
Rancang Bangun Game Edukasi 2D Maze Of Wisdom:Path Of Knowledge Menggunakan Godot Engine: Design and Development of the 2D Educational Game "Maze of Wisdom: Path of Knowledge" Using Godot Engine Rizi Irama; Josua Josen A Limbong
JISTECH: Journal of Information Science and Technology Vol 15 No 1 (2026): Volume 15 Nomor 1 Tahun 2026
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/rm5m8c85

Abstract

The rapid development of information technology has encouraged the use of games as interactive learning media. However, most games mainly focus on entertainment and provide limited educational value. This study aims to design and develop a 2D  entitled Maze Of Wisdom: Path Of Knowledge using the Godot Engine. The research employed the Research and Development (R&D) method, including requirements analysis, system design using Unified Modeling Language (UML), implementation with the Godot Engine and GDScript, and functional testing using the Black Box Testing method. The developed game consists of three levels featuring maze exploration, Wisdom Scroll collection, and general knowledge quizzes to unlock the exit door. The testing results show that all main features functioned as expected. Therefore, Maze Of Wisdom: Path Of Knowledge can be used as an interactive learning medium for students and the general public through a learning-by-playing approach.