Listyo Yudha Irawan
Program Studi PPG, Pascasarjana, Universitas Negeri Malang, Indonesia

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Development of Smart Box Learning Media to Increase Student Learning Interest in the Material of Cultural Diversity of the 7th Grade Community SMP Bahrul Maghfiroh Nailatul Istiqomah; Listyo Yudha Irawan
ASANKA : Journal of Social Science and Education Vol. 6 No. 1 (2025)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/asanka.v6i1.10963

Abstract

Low student interest in learning is one of the inhibiting factors in achieving optimal learning outcomes, especially in the material on the diversity of community culture. This condition encourages the need for innovation in delivering material through interesting and interactive learning media. This study aims to develop Smartbox learning media as a means to increase the learning interest of 7th grade students of Bahrul Maghfiroh Middle School. The method used is research and development (Research and Development) with the ADDIE model which is modified into several core stages, including: analysis, design, development, implementation, and evaluation. The results of the study showed that the Smartbox media developed received a "feasible" assessment from material experts and media experts. The trial to students showed a significant increase in learning interest based on observations and questionnaires given before and after using the media. In conclusion, Smartbox learning media is effective in increasing students' learning interest in the material on the diversity of community culture and is feasible to use in the learning process in the classroom.
Pop-Up Book Design as an Effective Tool for Promoting Creativity in the Eighth Grade Social Studies Learning Nanda Pratiwi; Listyo Yudha Irawan
ASANKA : Journal of Social Science and Education Vol. 6 No. 1 (2025)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/asanka.v6i1.10985

Abstract

Based on the results of observations conducted in class VIII D IPS SMP Bahrul Maghfiroh, it is known that the level of student creativity is still low. The low creativity is mainly caused by the learning method that is less interesting and the involvement of students actively and effectively. This study aims to apply Pop-Up Book learning media to improve student creativity. Pop-Up Book media was chosen because it has visual and interactive qualities that can stimulate learning interest and improve students' cognitive and affective development. This study uses the Research and Development (R&D) research method, by utilizing the 4D development model which includes the stages of Define, Design, Develop, and Disseminate. The results of the study showed that Pop-Up Book learning media was able to improve student creativity using the Project Based Learning (PjBL) approach. In the comparison of the results of cycles 1 and 2 of this study, there was a significant increase in student creativity. In cycle I, the average value of 64.17 increased to 84.17 in cycle II. Pop-Up Book media has proven to be a practical, interactive and innovative learning tool and functions to train and develop students' creativity in learning activities.
Development of Interactive Puzzle Media to Increase Students Interest in Learning Social and Cultural Problems Nadia Husna Azzahra; Listyo Yudha Irawan
ASANKA : Journal of Social Science and Education Vol. 6 No. 1 (2025)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/asanka.v6i1.10997

Abstract

The problem of low student interest in Social Sciences subjects, especially in social and cultural issues, is an important concern. Theoretical materials and lack of real activities often make students feel bored and unmotivated. To overcome these challenges, this study aims to develop interactive puzzle-based learning media. The media can increase interest in learning and provide a fun and interesting learning experience. This study uses the Research and Development (R&D) method with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were seventh students at SMP Bahrul Maghfiroh. Data collection was carried out through questionnaires, interviews, and documentation. The results of the feasibility test showed that the media was considered feasible, with validation from material experts of 78.3% and from media experts of 77.2%. The results of the questionnaire showed an increase in student interest in learning after using puzzle media, with an average score of 78%. During the learning session, students looked more active, focused, and enthusiastic when discussing and arranging puzzle pieces related to the learning material. This media not only delivers the material in an interesting way, but also encourages critical thinking and collaboration among students. Therefore, interactive puzzles can be an effective alternative learning media to increase students' interest in learning social and cultural material in Social Sciences subjects.