Yudhi Adhi Prasetya
Universitas Muhammadiyah Surakarta, Indonesia

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Pengembangan Game Edukasi Interaktif Untuk Meningkatkan Pemahaman Konsep Dasar Sistem Operasi Untuk Siswa SMK Bidang Keahlian Rekayasa Perangkat Lunak Yudhi Adhi Prasetya; Dias Aziz Pramudita
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 2 (2026): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i2.965

Abstract

Low student motivation and limited understanding of Basic Operating System Concepts are common issues in vocational high school learning. The use of conventional teaching methods tends to reduce students' interest and hinder their understanding of the material. This study aimed to develop a Construct 3-based interactive educational game for Basic Operating System Concepts and examine its feasibility and effectiveness. The study employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The participants were media experts, material experts, and tenth-grade students of the Software Engineering Program at SMK Bakti Nusantara Sidoharjo. Data were gathered through observations, interviews, questionnaires, and tests. The findings indicated that the developed media achieved a student response rate of 84.53%, which was classified as very feasible. The implementation also improved student learning outcomes, with the average score increasing from 75.00 on the pretest to 89.67 on the posttest and an N-Gain score of 0.59 categorized as moderate. These findings suggest that the Construct 3-based interactive educational game is feasible for learning and can enhance students' understanding of Basic Operating System Concepts.