This research is motivated by the habit of playing online games among the community, especially students. At school, students spend their break hours playing on their smartphones. Students do many things with their smartphones, one of which is spending their break hours playing online games. Students who play online games will usually feel short of time considering the limited rest time and continue playing games during class time. If this happens continuously it will certainly have an impact on the student learning process at school. Students who play online games experience a decrease in interest in learning, for example there are students who do not complete the assignments given by the teacher, do not pay attention to the teacher when explaining the subject matter, and students do not want to express opinions and ask questions when experiencing difficulties in learning. This is because students play online games more often. The aim of this research is to find out whether there is an influence of online games on students' interest in learning at SMA N 1 KUBU Rokan Hilir. The method used in this research uses quantitative methods with a statistical approach. Based on the results of research regarding the influence of online games on students' interest in learning, it can be concluded that there is an influence of online games on students' interest in learning. This can be proven by carrying out a hypothesis test using the F test, namely obtaining an Fcount result of 20.442 and compared with an Ftable of 4.047 with a significance level of 5% and a confidence level of 95%. The results obtained were Fcount ≥ Ftable = 20.442 ≥ 4.047, which means that online games (Variable Furthermore, the value of the coefficient of determination and correlation (r) was obtained, there was a strong influence of online games on students' learning interest, namely 0.651 and the coefficient of determination (r-square) was 0.503 or a percentage of 50.3%, which means the influence of online games on Student Learning Interest is 50.3%.