Yuliana Putri, Rossa Selfi
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PENINGKATAN KEMAMPUAN PEMAHAMAN BACAAN CERITA MELALUI MEDIA KOMIK DIGITAL BERBASIS CANVA PADA SISWA KELAS II SEKOLAH DASAR Yuliana Putri, Rossa Selfi; Romia Hari Susanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53800

Abstract

ABSTRACT In the ever-evolving digital era, the use of technology-based learning media has become an urgent necessity to improve the effectiveness of Indonesian language learning in elementary schools. The low reading comprehension ability of Class II students at SD Negeri Pisangcandi 4 Malang became the background of this study, where only 46.15% of students achieved mastery in the pre-cycle with an average score of 58.5. The most dominant weaknesses were found in the retelling and moral message aspects, averaging 48.3 and 51.2 respectively. This study aims to describe the improvement of students' reading comprehension ability through the application of Canva-based digital comics media with the Discovery Learning model in Class II students of SD Negeri Pisangcandi 4 Malang. The method used was Classroom Action Research (CAR) with the Kemmis and McTaggart model conducted in two cycles, involving 26 students. Each cycle included planning, implementation, observation, and reflection stages. Research instruments included evaluation test sheets, student activity observation sheets, and teacher/observer questionnaire sheets. The results showed that the average score increased from 58.5 (pre-cycle) to 72.3 (Cycle I) and 81.7 (Cycle II), with classical completeness increasing from 46.15% to 65.38% and 84.62%, exceeding the success indicator of ≥80%. Student activity improved from 71.4% to 82.1%, positive student responses increased from 78.6% to 89.2%, and the teacher/observer questionnaire score increased from 3.1 to 3.6 in the Very Good category. It can be concluded that Canva-based digital comics media combined with the Discovery Learning model, rotating role-play, and scaffolding is effective in improving reading comprehension ability and feasible to implement in Indonesian language learning in elementary schools. Keywords: Reading Comprehension, Digital Comics, Canva ABSTRAK Di era digital yang terus berkembang, penggunaan media pembelajaran berbasis teknologi menjadi kebutuhan mendesak untuk meningkatkan efektivitas pembelajaran Bahasa Indonesia di sekolah dasar. Rendahnya kemampuan pemahaman bacaan cerita siswa kelas II SD Negeri Pisangcandi 4 Malang menjadi latar belakang penelitian ini, di mana hanya 46,15% siswa mencapai ketuntasan pada prasiklus dengan nilai rata-rata 58,5. Kelemahan paling dominan ditemukan pada aspek retelling dan pesan moral dengan rata-rata masing-masing 48,3 dan 51,2. Penelitian ini bertujuan mendeskripsikan peningkatan kemampuan pemahaman bacaan cerita melalui penerapan media komik digital berbasis Canva dengan model Discovery Learning pada siswa kelas II SD Negeri Pisangcandi 4 Malang. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart dua siklus, melibatkan 26 siswa. Setiap siklus mencakup tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Instrumen penelitian meliputi lembar tes evaluasi, lembar observasi aktivitas siswa, dan lembar angket guru/observer. Hasil penelitian menunjukkan nilai rata-rata meningkat dari 58,5 (prasiklus) menjadi 72,3 (Siklus I) dan 81,7 (Siklus II), dengan ketuntasan klasikal meningkat dari 46,15% menjadi 65,38% dan 84,62%, melampaui indikator keberhasilan ≥80%. Aktivitas siswa meningkat dari 71,4% menjadi 82,1%, respons positif siswa meningkat dari 78,6% menjadi 89,2%, dan skor angket guru/observer meningkat dari 3,1 menjadi 3,6 dengan kategori Sangat Baik. Dapat disimpulkan bahwa media komik digital berbasis Canva yang dikombinasikan dengan model Discovery Learning, role-play bergilir, dan scaffolding efektif meningkatkan kemampuan pemahaman bacaan cerita dan layak diimplementasikan dalam pembelajaran Bahasa Indonesia di sekolah dasar. Kata Kunci: Pemahaman Bacaan Cerita, Komik Digital, Canva