Nurul Imanah, Ulil
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PENGARUH MODEL GAME BASED LEARNING BERBANTUAN ZEP QUIZ TERHADAP MOTIVASI BELAJAR MATEMATIKA SISWA KELAS XI SMAN 1 BANGSAL Istiqomah, Oktavia; Rahayuningsih, Suesthi; Nurul Imanah, Ulil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58395

Abstract

Low mathematics learning motivation is a serious problem in high school education, especially when teaching methods are monotonous and teacher-centered. This study aims to examine the effect of the Game Based Learning model using ZEP QUIZ on the mathematics learning motivation of grade XI students at SMAN 1 Bangsal. This study used a quantitative approach with a quasi-experimental design of the nonequivalent posttest only control group. The sample consisted of the experimental class (n=32) receiving the Game Based Learning model using ZEP QUIZ, and the control class (n=32) receiving conventional learning. Data were collected using a learning motivation questionnaire adapted from the Fitriana instrument (2021) comprising 12 items across 4 indicators. Data analysis employed the independent samples t-test for significance testing, a one-tailed test (right-tailed) to determine the direction of the effect, and effect size measurement using Cohen's d, Hedges' correction, and Glass's delta. The results showed that: (1) there was a significant difference in learning motivation scores between the experimental and control classes (t = 6.937; df = 62; p < 0.001); (2) the direction of the effect was positive, as evidenced by the right-tailed test (t' = 7.322 > t critical = 1.696), with the experimental class mean (x̅ = 49.22) significantly higher than the control class (x̅ = 43.75); and (3) the effect size was classified as very large (Cohen's d = 1.734; Hedges' correction = 1.713; Glass's delta = 1.510), all exceeding the threshold of 0.8. These findings indicate that the Game Based Learning model using ZEP QUIZ is effective in positively and significantly improving the mathematics learning motivation of high school students.
MEMBANGUN PEMAHAMAN KONSEP PERKALIAN SEBAGAI PENJUMLAHAN BERULANG PADA PESERTA DIDIK TUNARUNGU MELALUI MEDIA PAPAN PERKALIAN Sofia Safienta Nur Rahma, Khadijah; Anjariyah, Deka; Nurul Imanah, Ulil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61547

Abstract

Understanding the concept of multiplication is an essential foundation for students learning more complex arithmetic operations, including for deaf students whose learning characteristics differ due to hearing limitations. This study aims to describe the conceptual understanding of multiplication among deaf students after learning with a multiplication board medium combined with a direct instruction model. The study used a qualitative case study approach involving three seventh-grade deaf students at SLB B Pertiwi, Mojokerto City, selected through a total sampling technique. Data were collected through essay-type concept understanding tests, semi-structured interviews assisted by a sign language interpreter, and observation of learning activities, then analyzed following data reduction, data display, and conclusion drawing, with data validity tested through time triangulation. The results show that all three subjects, coded SF, SM, and SY, were able to meet the three concept understanding indicators studied: restating the concept of multiplication as repeated addition, distinguishing examples from non-examples of the concept, and selecting and applying the appropriate solving procedure to word problems. Nevertheless, individual variations were found: SF excelled in response speed but was limited in verbally expressing reasons, SM had strong memory and provided the most detailed written reasoning, while SY showed the most notable improvement in fluency from the first to the second stage. These findings indicate that concrete-visual media combined with structured learning can help deaf students understand the concept of multiplication meaningfully, while also affirming the importance of an approach that accommodates differences in verbal information processing speed among individual students.