Rayhana Sofyan, Ryan
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THE INFLUENCE OF K-POP EXPOSURE THROUGH SOCIAL MEDIA ON ENGLISH VOCABULARY MASTERY AMONG SENIOR HIGH SCHOOL STUDENTS Andira Putri, Auliya; Anwar Korompot, Chairil; Rayhana Sofyan, Ryan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59690

Abstract

The growing popularity of K-Pop among Indonesian adolescents has opened new opportunities for informal English exposure through social media platforms such as Instagram, TikTok, YouTube, and Weverse. Students frequently encounter English vocabulary through song lyrics, subtitles, captions, comments, and online interactions embedded in K-Pop content. This study examined the influence of K-Pop exposure through social media on senior high school students' English vocabulary mastery. Using a quantitative correlational design, the study involved 50 students of SMA Negeri 3 Bulukumba selected through purposive sampling. Data were collected using a K-Pop Exposure Questionnaire and a Vocabulary Mastery Test measuring word meaning, word form, and lexical meaning, and were analyzed through descriptive statistics, Pearson Product Moment Correlation, and Simple Linear Regression with the assistance of IBM SPSS. Prior to hypothesis testing, the data were confirmed to satisfy the assumptions of normality, linearity, homoscedasticity, and independence of errors. The results showed a strong, statistically significant positive correlation between K-Pop exposure and vocabulary mastery (r = 0.671, p < 0.001), and regression analysis indicated that K-Pop exposure accounted for 45.1% of the variance in students' vocabulary mastery (R² = 0.451, F = 39.388, p < 0.001), with the regression equation Y = 1.741 + 0.180X. These findings demonstrate that authentic and repeated English input embedded in K-Pop content can meaningfully support incidental vocabulary development, positioning social media as a valuable informal learning resource that complements formal English instruction.
GAME-BASED LEARNING (GBL) AND TRADITIONAL TEACHING METHODS IN ENHANCING ENGLISH GRAMMAR RETENTION Suci Ramadhani, Andi; Anwar Korompot, Chairil; Rayhana Sofyan, Ryan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62206

Abstract

This study aimed to compare the effectiveness of Game-Based Learning (GBL) and Traditional Teaching Methods (TTM) in enhancing English grammar retention among eighth-grade students at SMP Negeri 1 Makassar. A quantitative approach with a quasi-experimental design was employed, specifically the Non-equivalent Control Group Design. The sample consisted of 79 students selected through random cluster sampling: 42 students in the experimental group (VIII.5) and 37 students in the control group (VIII.6). Data were collected through pre-tests and delayed post-tests administered two weeks after the intervention.and analyzed using descriptive statistics and independent-samples t-tests. The findings revealed that both methods contributed positively to students' grammar retention; however, Game-Based Learning produced significantly greater improvement. The experimental group's mean score increased from 37.26 to 74.17, compared to the control group's increase from 34.32 to 60.68. The independent-samples t-test yielded a significant difference (t = 3.280, p = 0.002 < 0.05), indicating that Game-Based Learning produced significantly greater improvement than Traditional Teaching Methods in enhancing grammar retention. The superior outcomes of the GBL group were attributed to the interactive, student-centered, and engaging nature of game-based activities implemented through the Baamboozle platform, which fostered motivation, active participation, and repeated contextual grammar practice. It is concluded that Game-Based Learning is more effective than Traditional Teaching Methods in enhancing English grammar retention among junior high school students.