Purba, Christien N. Cinta
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PENGEMBANGAN GAME EDUKASI BERBASIS WEB SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF MATERI MICROSOFT EXCEL UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X TKJ DI SMKS PANGERAN ANTASARI Purba, Christien N. Cinta; Daulay, Raja Sakti Arief
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59932

Abstract

Creating an interactive web-based instructional game to teach Excel is the goal of this research. Also, the effectiveness of the game in enhancing learning outcomes for TKJ students at SMKS Pangeran Antasari's 10th grade class is going to be examined in this study. The Research and Development (R&D) approach was utilized in tandem with the ADDIE development model for this study. The model comprises the following steps: analysis, design, development, implementation, and evaluation. The study's subjects were thirty TKJ students in the tenth grade from SMKS Pangeran Antasari. In order to gather data, we used pre- and post-tests to measure learning outcomes, as well as validation sheets for experts in the field of media and content, as well as student response questionnaires. The results demonstrated that both the subject matter experts and the media experts rated the developed educational media as "highly feasible" with scores of 96.33%. With an average assessment of 88.67%, students deemed the educational material to be of "very good" quality. The results of the effectiveness tests demonstrated that the online educational game enhanced the learning outcomes for the students. This online game is a great way to teach students Excel, and it's perfect for classroom use because of its interactive nature.