Oliviani Rahmawati
Universitas Muhammadiyah Cirebon

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Pengembangan Media Interaktif Quizizz Dalam Meningkatkan Motivasi Belajar Siswa Kelas 5 di SD Negeri 1 Serampingan Rohana Safitri; Oliviani Rahmawati; Nurul Fitriah
Jurnal Kajian Budaya, Sastra, Bahasa, dan Pembelajaran Vol. 1 No. 1 (2026): April
Publisher : Jurnal Kajian Budaya, Sastra, Bahasa, dan Pembelajaran

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Abstract

The digital era demands innovation in learning, especially the use of interactive media that can increase student learning motivation. Quizizz as a digital learning platform offers an interesting and interactive learning solution for elementary school students. This study aims to develop interactive learning media based on Quizizz and analyze its effect on the learning motivation of 5th grade students at SD Negeri 1 Serampingan. This study uses the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study were 30 5th grade students of SD Negeri 1 Serampingan. Data collection techniques used learning motivation questionnaires, observations, and learning outcome tests. The developed Quizizz learning media received expert validation with a "very feasible" category (score 4.2/5). The implementation of Quizizz media showed an increase in student learning motivation by 25.3% compared to conventional learning. Indicators of increased motivation include: attention (30%), self-confidence (28%), satisfaction (22%), and relevance (20%). Quizizz interactive media has been proven to be effective in increasing the learning motivation of 5th grade elementary school students. This platform is able to create fun, interactive, and meaningful learning for students.