Sefni Oemolos
Arizona State University, Arizona, United States

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Training Epistemic Skepticism: The Effectiveness of AI Output Validation Exercises in Enhancing Students' Critical Thinking Skills in Pet Morphology Analysis Risya Pramana Situmorang; Gamaliel Septian Airlanda; Sefni Oemolos
JIPI (Jurnal IPA & Pembelajaran IPA) Vol. 10 No. 1: MARCH 2026
Publisher : Universitas Syiah Kuala, in collaboration with the Perkumpulan Pendidik IPA Indonesia (PPII), (MoU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v10i1.565

Abstract

 In a context of widespread use of artificial intelligence (AI) for visual analysis, an important pedagogical challenge is to encourage the development of a critical approach that goes beyond simply using tools to analyze in depth the results produced by AI. The purpose of this study is to develop pre-service teachers’ critical thinking about information produced by AI by using a case study on the morphology of cat whiskers and evidence from GPT-4.0. Using mixed-methods, the study examined narrative project reports in which students captured whisker images and requested AI analysis, while independently cross-checking results with veterinary literature. Qualitative analysis found improved critical thinking, concluding that validating AI accuracy promotes crucial scientific skepticism and empowers students to be informed consumers of technology. While the findings validate the usefulness of these types of verification activities, the study indicates that higher-level skills (e.g., forming competing hypotheses) need to be developed in instruction. In the end, this approach will help students analyze critically claims about AI and ways to trust and suspect AI that are appropriate for an AI-laden knowledge environment. The findings also emphasise the need to intentionally incorporate verification tasks into prospective teachers' programmes so they are prepared to facilitate digital literacy in the classrooms of tomorrow. In this study, a qualitative content analysis method, transcribing and coding of action research project reports, was employed as a means to identify key critical thinking constructs. Results were further grouped according to our research questions, and rigor was achieved through triangulation, peer debriefing, and member checks
Tour Games Tournament Battle: The Effect of a Tournament Based Board Game on Grade VIII Students' Conceptual Understanding of the Human Respiratory System Mika Lepi; Vicharisti Monica Mangudis; Risya Pramana Situmorang; Djohan Djohan; Sefni Oemolos
Jurnal IPA & Pembelajaran IPA Vol. 10 No. 3: SEPTEMBER 2026
Publisher : Universitas Syiah Kuala, in collaboration with the Perkumpulan Pendidik IPA Indonesia (PPII), (MoU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v10i3.2884

Abstract

Understanding the human respiratory system, particularly the microscopic processes of gas exchange, is challenging for junior high students transitioning from concrete to abstract thinking, often leading to rote memorization. This study examines the effect of tour games tournament (TGT) battle, a board game integrating TGT that simulates O₂ and CO₂ diffusion, on conceptual understanding. It describes student mastery profiles across Bloom’s cognitive levels. A quasi-experimental pretest-posttest control group design was employed with 48 eighth-grade students (24 per group). Conceptual understanding was measured using a validated 30-item multiple-choice test, analyzed via paired/independent t‑tests, effect sizes (Cohen’s d), and descriptive indicator profiling. Results showed TGT battle significantly outperformed conventional instruction, with experimental posttest (M=14.71) and gain scores (M=5.33) far exceeding controls (M=10.88; M=0.92; p<0.001; d=1.65–1.66), demonstrating large practical effects. Gain distributions confirmed consistent improvement across all ability levels and effectively prevented the reinforcement of misconceptions. Bloom's profiling revealed the highest mastery at the understanding level (C2, Indicator 1=0.75) and strong higher-order thinking (C4–C5, Indicators 10–12=0.68). However, a critical weakness emerged at the application level (C3, Indicator 5=0.46), attributable to the game's linear design, which fragmented internal and external respiration. TGT battle effectively builds foundational and higher-order understanding, yet requires structured post-game debriefing to bridge gaps in intermediate application. Thus, it serves as a robust, inclusive instructional strategy for abstract secondary biology when complemented by reflective conceptualization phases.