Subuh Anggoro
Universitas Muhammadiyah Purwokerto, Indonesia

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Pengembangan dan Validasi Media Pembelajaran Berbasis Augmented Reality dalam Mengatasi Miskonsepsi Siswa Sekolah Dasar Kelas IV pada Materi Gaya Gravitasi Dhiya Izatul Azizah; Subuh Anggoro
Jurnal Ilmiah Global Education Vol. 7 No. 3 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i3.6667

Abstract

This study aims to develop Augmented Reality-based learning media to address misconceptions among fourth-grade elementary school students regarding the topic of gravitational force. This study employs the Research and Development method using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consist of subject matter experts, language experts, media experts, and 26 fourth-grade students as test subjects. The instruments used include a three-tier test, a validation questionnaire, a pretest, and a posttest. The results showed that the Augmented Reality-based learning media developed using the Assemblr EDU platform was deemed highly suitable by the experts, with an average validation score of 85.42%. This media was also proven effective in addressing students’ misconceptions, as indicated by an N-Gain score of 0.71, classified as high. Thus, the Augmented Reality-based learning media is suitable and effective for addressing students’ misconceptions regarding the topic of gravitational force. Abstrak Penelitian ini bertujuan mengembangkan media pembelajaran berbasis Augmented Reality untuk mengatasi miskonsepsi siswa kelas IV sekolah dasar pada materi gaya gravitasi. Penelitian ini menggunakan metode Research and Development dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian terdiri atas ahli materi, ahli bahasa, ahli media, serta 26 siswa kelas IV sebagai subjek uji coba. Instrumen yang digunakan berupa three-tier test, angket validasi, pretest, dan posttest. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis Augmented Reality yang dikembangkan melalui platform Assemblr EDU dinyatakan sangat layak oleh para ahli dengan rata-rata validasi 85,42%. Media ini juga terbukti efektif mengatasi miskonsepsi siswa, ditunjukkan oleh nilai N-Gain sebesar 0,71 dengan kategori tinggi. Dengan demikian, media pembelajaran berbasis Augmented Reality layak dan efektif digunakan untuk mengatasi miskonsepsi siswa pada materi gaya gravitasi.