Sitti Herawati
English Education Department, Faculty of Teacher Training and Education,Universitas Muhammadiyah Makassar

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Investigating Students Perceptions Toward Gamified Vocabulary Learning Using Bamboozle Aqidatul Izzah Syafruddin; Naufal Afif Raihan; Andi Asri Jumiaty; Sitti Herawati
THE ACADEMIC: ENGLISH LANGUAGE LEARNING JOURNAL Vol 11 No 1 (2026): The Academic: English Language Learning Journal
Publisher : Lembaga Jurnal FKIP Universitas Bosowa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52208/aellj.v11i1.1638

Abstract

This study aimed to investigate students' perceptions toward gamified vocabulary learning using Bamboozle. Employing a quantitative descriptive design, the research involved 15 seventh-grade students from a junior high school. Data were collected through a structured questionnaire containing closed-ended and open-ended questions, then analyzed using descriptive statistics and content analysis. The findings revealed that all students (100%) demonstrated positive emotional responses toward Bamboozle, with significantly enhanced motivation and engagement compared to traditional methods. Students perceived the platform as effective in facilitating easier vocabulary learning, increasing confidence in using new vocabulary, and supporting comprehensive vocabulary development including word meanings, spelling, and contextual usage. The majority of students (93.3%) preferred collaborative learning and reported measurable vocabulary growth. This study concludes that Bamboozle offers an effective pedagogical approach for vocabulary instruction by addressing both cognitive and affective dimensions, making it a valuable tool for educators in creating engaging and meaningful learning experiences that align with contemporary students' preferences and learning needs.