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UI/UX DESIGN FOR ARTIFICIAL INTELLIGENCE-INTEGRATED STUDYMATCH APPLICATION USING DESIGN THINKING METHOD Candrika Widya Lestari; Nur Afifah Sari Kharimah; Rizqiyah Al-Syafa'ah; Khalimatul Azkiyah; Indra Kurniawan
Jurnal Disprotek Vol. 17 N0. 2 (2026)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jdpt.v172.9950

Abstract

The development of digital educational technology has led to the emergence of various digital learning platforms that support more flexible and accessible learning. However, most existing platforms primarily provide learning materials and do not fully support students' collaborative learning needs. This study aims to design the UI/UX of the StudyMatch mobile application as a collaborative learning platform using the Design Thinking method. The design process consists of five stages: Empathize, Define, Ideate, Prototype, and Test, to identify user needs and develop a user-centered solution. The StudyMatch application is designed with features such as tutor search, study partner search, study groups, and learning notes. In addition, this study proposes the SmartMatch AI feature as an AI-assisted recommendation feature to support tutor and study partner recommendations in future development. The prototype was evaluated using the System Usability Scale (SUS) with 20 respondents and achieved an average score of 70.5, which falls into the Good category. These findings indicate that the proposed UI/UX design has good usability and is acceptable to users. Overall, the implementation of the Design Thinking method resulted in a UI/UX design that addresses user needs and provides a foundation for the future development of collaborative learning applications.