Meti Maspupah
Universitas Islam Negeri Sunan Gunung Djati Bandung, Indonesia

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Integrating Interactive Game-Based Learning into PBL: Effects on Students' Analytical Thinking and Engagement Mia Sumarni; Meti Maspupah; Sri Hartati
Journal of Social Studies and Education Vol. 4 No. 2 (2026)
Publisher : Al-Qalam Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61987/jsse.v4i2.3027

Abstract

This study aims to investigate the effect of integrating Blooket into Problem-Based Learning (PBL) on students’ analytical-thinking abilities in environmental change learning. Environmental issues require students to develop scientific reasoning skills, including analyzing evidence, identifying causal relationships, and evaluating solutions, yet Indonesian students continue to demonstrate challenges in applying scientific knowledge to real-world contexts. Classroom observations at Senior High School indicated difficulties among Grade 10 students in organizing information, connecting concepts, and solving environmental problems analytically. This study employed a quantitative quasi-experimental method using a nonequivalent control-group pretest-posttest design involving 78 Grade 10 students. Data were collected through analytical-thinking tests, implementation observations, and student-response questionnaires, and analyzed using descriptive statistics, N-Gain analysis, and an independent-samples t-test. The findings revealed that both learning conditions improved students’ analytical thinking, but the Blooket-supported PBL group achieved higher gains (N-Gain = 70.12%) than the PBL-only group (34.16%). Statistical testing confirmed a significant difference between groups (t = 9.612, p = .001). Students also demonstrated very strong acceptance of Blooket-supported PBL, particularly regarding environmental learning and analytical-thinking development. These findings imply that digital game-based support can strengthen PBL effectiveness when integrated purposefully as a feedback and reinforcement mechanism. Future research should examine longer interventions and diverse learning contexts to determine the sustainability of these effects.
The Impact of Pedagogical Deep Learning on Critical Thinking in Middle School Science Lulu Royani Hamidah; Meti Maspupah; Hadiansah
Journal of Social Studies and Education Vol. 4 No. 2 (2026)
Publisher : Al-Qalam Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61987/jsse.v4i2.3029

Abstract

This study examined the effect of pedagogical deep learning on seventh-grade students’ critical thinking skills in ecosystem science learning. Critical thinking is an essential competency for addressing complex scientific and environmental issues because students need to evaluate evidence, construct explanations, and make informed decisions. However, classroom practices often provide limited opportunities for students to engage in analysis, evaluation, reflection, and evidence-based reasoning. This study employed a quantitative quasi-experimental nonequivalent control-group design involving 56 seventh-grade students from SMP 8 Muhammadiyah Bandung. Data were collected using an essay-based critical thinking test and analyzed through descriptive statistics, independent-samples t-tests, normalized gain analysis, and ANCOVA. The results showed that both groups improved their critical thinking performance after instruction. However, the deep learning group demonstrated a higher mean improvement (19.14 points) than the comparison group (16.52 points). The difference in gain scores was statistically significant with a moderate effect size. ANCOVA analysis confirmed that the deep learning group maintained a significant posttest advantage after controlling for pretest performance. These findings indicate that pedagogical deep learning effectively supports higher-order cognitive development through meaningful, inquiry-oriented, and reflective learning processes. The study contributes empirical evidence for implementing Indonesia’s pedagogical deep learning framework in science education and provides practical implications for designing reasoning-oriented classroom instruction. Future studies should investigate its effectiveness across broader contexts using larger and more diverse samples.