Faruq Haroky
Program Studi Pendidikan Biologi, Universitas Tangerang Raya

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Hubungan antara minat dan gaya belajar terhadap peningkatan hasil belajar siswa pada materi keanekaragaman hayati kelas VII di SMPIT Assalam Fera Fernanda Afrilia; Fitri Rizkiyah; Faruq Haroky; Rizqi Nur Rachmawati; Mona Anju Sansena
Jurnal Kajian Pendidikan IPA Vol 5 No 1 (2025): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi.v5i1.42881

Abstract

This study aims to determine the relationship between learning interests and learning styles (visual, auditory, and kinesthetic) with the learning outcomes of class VII students of SMPIT Assalam on biodiversity material. The research method used is a quantitative method of correlational research. This study involved all students in class VII of SMPIT Assalam as the research population. The research sample was determined using purposive sampling, so that a sample of 30 students was obtained. Data collection was carried out through a questionnaire to measure learning styles and learning interests, as well as tests to measure learning outcomes. The results of the study showed that (1) Learning interests influenced learning outcomes, with a t-value of 3.690 and a significance of 0.001; (2) Visual, auditory, and kinesthetic learning styles each had a significant influence on learning outcomes, with t-values of 2.760, 3.697, and 6.832, respectively (greater than t-table 2.056); and (3) Learning interest and learning style simultaneously had a significant effect on learning outcomes, with a calculated F-value of 290.243. Based on the results of this study, it is recommended that teachers implement learning methods that are appropriate to students' learning styles and encourage students to increase their learning interests. Keywords: Learning Interest, Learning Style, Learning Outcomes, Biodiversity
Penggunaan media permainan ular tangga untuk meningkatkan hasil belajar pada materi ekologi di kelas VII SMP Negeri 3 Balaraja Heny Muliyani; Ani Nikmah; Faruq Haroky; Rizqi Nur Rachmawati; Fitri Rizkiyah
Jurnal Kajian Pendidikan IPA Vol 5 No 1 (2025): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi.v5i1.42882

Abstract

This study aims to investigate the effect of using the "Snakes and Ladders" game as an instructional medium on improving students’ learning outcomes in the Ecology material among seventh- grade students at SMP Negeri 3 Balaraja. The research was motivated by the low academic achievement of students, which was attributed to the use of less engaging teaching media and monotonous instructional methods. A Classroom Action Research (CAR) approach based on the Kemmis and McTaggart model was employed, implemented over three cycles, involving a total of 40 students as research subjects. Data were collected through observation and testing methods, including pre-tests and post-tests. The findings revealed a significant improvement in students’ learning outcomes, with average scores increasing from 47% in the first cycle to 64% in the second cycle, and reaching 83% in the third cycle. The mastery level also improved substantially, from 10% to 95%. Statistical analysis using the paired sample t-test yielded a significance value of p < 0.05, indicating a statistically significant impact of the "Snakes and Ladders" game-based media on students’ academic performance. Therefore, the use of this interactive game medium is proven to be effective in enhancing students’ learning outcomes and promoting active participation in Ecology lessons. Keywords: Snakes and ladders game, Instructional media, Ecology, Learning outcomes