Hirnanda Dimas Pradana
Program Studi S1 Teknologi Pendidikan, Universitas Negeri Surabaya, Indonesia

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PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS WEB LUMI H5P PADA MATERI GAMBAR TEKNIK KELAS X TEK Shafira Dian Saraswati; Hirnanda Dimas Pradana
VOCATIONAL: Jurnal Inovasi Pendidikan Kejuruan Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/vocational.v6i4.15122

Abstract

Technical drawing instruction in vocational schools requires learning media that can present materials visually while providing an interactive learning experience. However, the limited use of interactive learning media indicates a gap between the needs of vocational learning and the availability of appropriate instructional resources. Addressing this gap is important because understanding technical drawing requires clear and systematic visualization that actively engages students in the learning process. This study aims to develop web-based instructional videos using Lumi H5P for technical drawing material for 10th-grade students in the Electronics and Communications Technology (TEK) program at SMK Negeri 5 Surabaya and to determine the feasibility and effectiveness of the product on student learning outcomes. The study employed a Research and Development (R&D) method using the 4D development model, consisting of the define, design, develop, and disseminate stages. The product was developed using Canva and enhanced with interactive elements through Lumi H5P. Validation was conducted by subject matter and media experts, while product effectiveness was tested using a quasi-experimental design with a quasi-non-equivalent design involving 72 students divided into control and experimental groups. The validation results indicated feasibility levels of 98% from the subject matter expert and 92% from the media expert, while user trials indicated a highly feasible category. The results of the independent samples t-test showed no significant difference in the pretest, with a Sig. (2-tailed) value of 0.191, whereas a significant difference was found in the posttest, with a Sig. (2-tailed) value of 0.011. These findings indicate that the Lumi H5P web-based instructional video is highly feasible and effective for supporting technical drawing instruction and improving students' learning outcomes. ABSTRAK Pembelajaran gambar teknik di SMK memerlukan media yang mampu menyajikan materi secara visual sekaligus memberikan pengalaman belajar yang interaktif. Namun, penggunaan media pembelajaran yang masih terbatas dan belum optimal dalam memanfaatkan teknologi interaktif menunjukkan adanya kesenjangan antara kebutuhan pembelajaran vokasional dan ketersediaan media yang sesuai. Kondisi tersebut penting untuk diatasi karena pemahaman gambar teknik membutuhkan visualisasi yang jelas, sistematis, dan memungkinkan siswa terlibat aktif dalam proses belajar. Penelitian ini bertujuan untuk mengembangkan video pembelajaran berbasis web menggunakan Lumi H5P pada materi gambar teknik kelas X Teknik Elektronika Komunikasi (TEK) di SMK Negeri 5 Surabaya serta mengetahui kelayakan dan efektivitas produk terhadap hasil belajar siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan 4D yang meliputi tahap define, design, develop, dan disseminate. Produk dikembangkan menggunakan Canva dan dilengkapi elemen interaktif melalui Lumi H5P. Validasi dilakukan oleh ahli materi dan ahli media, sedangkan efektivitas produk diuji melalui quasi-experimental dengan desain quasi-non-equivalent pada 72 siswa yang terbagi menjadi kelas kontrol dan kelas eksperimen. Hasil validasi menunjukkan tingkat kelayakan sebesar 98% dari ahli materi dan 92% dari ahli media, sedangkan hasil uji coba pengguna menunjukkan kategori sangat layak. Hasil independent samples t-test menunjukkan tidak terdapat perbedaan signifikan pada pretest dengan nilai Sig. (2-tailed) sebesar 0,191, sedangkan pada posttest terdapat perbedaan signifikan dengan nilai Sig. (2-tailed) sebesar 0,011. Hasil tersebut menunjukkan bahwa video pembelajaran berbasis web Lumi H5P sangat layak dan efektif digunakan untuk mendukung pembelajaran gambar teknik serta meningkatkan hasil belajar siswa.
PENGEMBANGAN E-MODUL INTERAKTIF KOMPONEN ELEKTRONIKA AKTIF DAN PASIF PADA MATA PELAJARAN DASAR-DASAR ELEKTRONIKA KELAS X SMK Ayunda Revalina Sandy; Hirnanda Dimas Pradana
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i3.14730

Abstract

This study was motivated by the unavailability of independent learning materials that could support students in studying active and passive electronic components in a structured manner. The teaching of Basic Electronics to Grade 10 students in the Communication Electronics Engineering program at SMK Negeri 5 Surabaya still relies on textbooks and PDF materials and is predominantly conducted through lectures and direct practical activities. This study aimed to develop an interactive e-module that was feasible for use and to determine its effectiveness in improving students’ learning outcomes. The product was developed using the Lee & Owens model, which consists of analysis, design, development, implementation, and evaluation stages. The novelty of the developed product lies in the integration of learning materials, component illustrations, instructional videos, interactive quizzes, PhET-based electric current simulations, Padlet-based discussion forums, and navigation buttons into a single e-module presented as a Heyzine digital flipbook. The product trial involved a subject matter expert, a media expert, and Grade 10 students in the Communication Electronics Engineering program. The effectiveness test employed a pretest-posttest control group design involving an experimental class and a control class. Feasibility data were analyzed using percentage calculations, while learning outcome data were analyzed using normality tests, homogeneity tests, and an independent-samples t-test. The validation results showed that the e-module obtained a feasibility score of 92% from the subject matter expert and 95% from the media expert. The individual trial obtained a score of 92%, while the small-group trial obtained 88%, indicating that the e-module was categorized as highly feasible. The effectiveness test yielded a significance value of 0.002, indicating that the use of the interactive e-module had a significant effect on students’ learning outcomes. Therefore, the interactive e-module was considered highly feasible and effective for teaching active and passive electronic components. ABSTRAK Penelitian ini dilatarbelakangi oleh belum tersedianya bahan belajar mandiri yang dapat mendukung siswa dalam mempelajari materi komponen elektronika aktif dan pasif secara terstruktur. Pembelajaran Dasar-Dasar Elektronika di kelas X Teknik Elektronika Komunikasi di SMK Negeri 5 Surabaya masih menggunakan bahan ajar berupa buku paket dan PDF serta lebih banyak dilaksanakan melalui metode ceramah dan praktik langsung. Penelitian ini bertujuan untuk menghasilkan e-modul interaktif yang layak digunakan serta mengetahui keefektifannya terhadap hasil belajar siswa. Pengembangan produk dilakukan menggunakan model Lee & Owens yang terdiri atas tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Kebaruan produk yang dikembangkan terdapat pada penyatuan materi, gambar komponen, video pembelajaran, kuis interaktif, simulasi arus listrik berbasis PhET, forum diskusi berbasis Padlet, serta tombol navigasi dalam satu e-modul berbentuk Heyzine flipbook digital. Uji coba produk melibatkan ahli materi, ahli media, serta siswa kelas X Teknik Elektronika Komunikasi. Pengujian keefektifan menggunakan Pretest-Posttest Control Group Design yang melibatkan kelas eksperimen dan kelas kontrol. Data kelayakan dianalisis menggunakan perhitungan persentase, sedangkan data hasil belajar dianalisis melalui uji normalitas, uji homogenitas, dan uji-t (Independent Sample T Test). Hasil validasi menunjukkan bahwa e-modul memperoleh persentase kelayakan ahli materi sebesar 92%, ahli media sebesar 95%, dan uji coba perorangan memperoleh persentase 92% sedangkan uji coba kelompok kecil memperoleh 88%, dari data tersebut dikategorikan sebagai sangat layak . Hasil Pengujian efektivitas menunjukkan nilai signifikansi sebesar 0.002, sehingga penggunaan e-modul interaktif dinilai memiliki pengaruh terhadap hasil belajar siswa. Berdasarkan hasil tersebut, e-modul interaktif dinyatakan sangat layak dan efektif digunakan dalam pembelajaran materi komponen elektronika aktif dan pasif.