Amanda Duwi Ariyanti
Universitas PGRI Ronggolawe

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The Validity of the Wordwall-Based Alphabet Fishing Educational Game in Optimizing Language Development in Children Aged 4–5 Years Amanda Duwi Ariyanti; Risma Nugrahani
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Vol. 15 No. 3 (2026): (In Progress) Ceria Jurnal Pendidikan Anak Usia Dini
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ceria.v15i3.16821

Abstract

Developing language abilities in early childhood requires appropriate stimulation, with recognizing letters serving as one of the essential foundational skills. Preliminary observations at TK Aisyiyah Bustanul Athfal Glodog revealed that learning activities were still dominated by conventional media, indicating the need for more interactive learning media suited to children's characteristics. This inquiry examined whether the Wordwall-supported Abjad Fishing Educational Game conformed to established validity criteria as an instructional resource for cultivating language abilities among children between four and five years of age. A developmental research framework was adopted by drawing on the ADDIE model, with the investigation specifically confined to its development phase. The research involved 17 children in Group A at TK Aisyiyah Bustanul Athfal Glodog, while the validation process involved two media experts and two material experts. Data were collected through four-point Likert-scale validation questionnaires and analyzed descriptively using percentage analysis. The results showed that the media validation obtained an average feasibility score of 94.38%, categorized as highly valid, while the material validation achieved 80.84%, also categorized as highly valid. The developed media was considered attractive, easy to use, appropriate for children's language development characteristics, and capable of integrating hands-on educational games with digital technology. Therefore, the Wordwall-based Abjad Fishing Educational Game is valid and feasible for use as a learning medium to optimize the language development of children aged 4–5 years.