Traditional methods in basic statistics learning often lead to low student engagement and difficulty understanding concepts, especially at the elementary school level. This study aims to test the effectiveness of the use of Quiz Digital Wayground, a gamification based learning platform, on the statistics learning outcomes of third grade elementary school students. Using a quantitative approach with a quasi experimental non-equivalent control group design, this study involved 56 third grade students selected through purposive sampling techniques. The experimental group at SD Negeri Sukomulyo Sleman (n = 28) received learning interventions using Quiz Digital Wayground, while the control group at MI Al Ikhlas Parakan Kauman Temanggung (n = 28) was taught using conventional methods consisting of lectures and textbook exercises. Research data were collected through test instruments (pretest and posttest) and observation sheets, then analyzed using descriptive statistics, prerequisite tests (Shapiro Wilk and Levene’s Test), and hypothesis testing through Independent Sample t Test. The prerequisite test results indicated that all datasets were normally distributed, with Shapiro Wilk significance values above 0.05, while the homogeneity test produced a Levene’s Test Based on Mean significance value of 0.700 (> 0.05), confirming homogeneous variance between groups. Descriptive analysis revealed that the experimental group achieved an average posttest score of 91.8, higher than the control group average of 84.6. Furthermore, the Independent Sample t Test generated a significance value of p = 0.004 (p < 0.05), indicating that the null hypothesis (H₀) was rejected and the alternative hypothesis (H₁) was accepted. The N gain analysis also confirmed that the experimental group experienced learning improvement within the moderate category (0.62) with an effectiveness percentage of 62%, categorized as quite effective. In conclusion, the integration of Quiz Digital Wayground proved effective in improving students’ understanding and learning outcomes in statistics while providing an interactive, visual, and adaptive alternative for mathematics learning at the elementary school level.