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Developing a Physics Educational Game Using Construct 3 on Fluids to Improve Student Learning Ravi Ralika; Halimatus Sakdiah; Syarifah Rita Zahra; Muliani Muliani; Safriana Safriana
Electronic Journal of Education, Social Economics and Technology Vol 7, No 1 (2026)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v7i1.1380

Abstract

This study aimed to develop an Android-based educational game for teaching Static Fluid concepts using Construct 3 software and to evaluate its feasibility, attractiveness, and effectiveness in improving the learning outcomes of Grade XI students at MAN Kota Lhokseumawe. The study employed a Research and Development (RD) approach based on the 4-D model, consisting of Define, Design, Develop, and Disseminate stages, with 20 students serving as research subjects. Data were collected through material and media expert validation sheets, teacher and student response questionnaires, and pre-test and post-test instruments. The material expert validation resulted in a validity index of 0.84, while the media expert validation obtained an index of 0.915, indicating that the developed educational game was highly feasible for use in physics learning. Teacher responses yielded a mean score of 3.66 with a feasibility index of 0.825, while student responses achieved a mean score of 3.97 with an index of 0.99, both indicating a very high level of attractiveness and positive acceptance. Furthermore, the analysis of learning outcomes showed an N-Gain value of 0.78, which was categorized as high, demonstrating a substantial improvement in students’ understanding of Static Fluid concepts after using the educational game. Overall, the findings indicate that the Construct 3-assisted Android educational game is valid, practical, attractive, and effective as an interactive learning medium. Its integration of game-based activities and physics content provides students with an engaging learning experience while supporting conceptual understanding and improved learning achievement.