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Anggi Hari Ramadani
Universitas PGRI Madiun

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Pengaruh Media Ular Tangga terhadap Hasil Belajar Materi Kelahiran Pancasila Kelas VII SMPN 4 Madiun Anggi Hari Ramadani
FONDATIA Vol 10 No 3 (2026): SEPTEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i3.6573

Abstract

Students’ learning outcomes in Pancasila Education were not yet optimal, necessitating instructional media capable of creating a more engaging learning environment and actively involving students. This study aimed to analyze the effect of using the snakes and ladders game as an instructional medium on the learning outcomes of Grade VII students studying the Birth of Pancasila at SMPN 4 Madiun. The study employed a quantitative approach with a quasi-experimental design and involved 62 students selected purposively. The participants comprised 31 students from Grade VII B as the experimental group and 31 students from Grade VII E as the control group. Data were collected through a pretest, posttest, and documentation and were subsequently analyzed using normality and homogeneity tests and an independent-samples t test with SPSS. The results showed that the experimental group achieved a mean posttest score of 95.67, whereas the control group obtained a mean score of 90.00. The independent-samples t test showed a significant difference in learning outcomes between the two groups (t = 2.747; p = 0.010), with a mean difference of 5.667. These findings align with the principles of constructivism and experiential learning, which emphasize students’ active engagement and direct experience in the learning process. This study concludes that using the snakes and ladders game as an instructional medium significantly affects students’ learning outcomes in the Birth of Pancasila topic. Theoretically, these findings strengthen the understanding of the use of game-based media in Pancasila Education, while practically, they may inform teachers’ design of engaging, interactive, and student-centered instruction. Future studies are recommended to involve larger samples, extend the duration of the intervention, and develop more interactive snakes and ladders media.