Cindy Desvia
Fakultas Keguruan Dan Ilmu Pendidikan, PGSD, Universitas PGRI Palembang

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PENGARUH PERMAINAN TRADISIONAL DAKON TERHADAP HASIL BELAJAR MATEMATIKA MATERI PERKALIAN PADA SISWA KELAS II SD NEGERI 16 PALEMBANG Cindy Desvia; Lusiana Lusiana; Aan Suriadi
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i3.12927

Abstract

The problem underlying this study is the low mathematics learning outcomes of students in multiplication material and the limited use of engaging and concrete learning media in the teaching and learning process. This condition causes students to experience difficulties in understanding multiplication concepts, which consequently affects their academic achievement. The purpose of this study was to determine the effect of the traditional dakon game on mathematics learning outcomes in multiplication material among second-grade students at SD Negeri 16 Palembang. This research employed a quantitative approach using an experimental method with a Posttest-Only Control Design, involving an experimental class and a control class. Data were collected through a learning achievement test administered after the implementation of the treatment. The collected data were analyzed using the Independent Samples t-Test. The results showed that the mean posttest score of the experimental class was 86.73, while the control class obtained a mean score of 54.23. The hypothesis testing revealed a significance value (Sig. 2-tailed) of 0.000, which was lower than 0.05. Therefore, the alternative hypothesis (Ha) was accepted and the null hypothesis (Ho) was rejected. It can be concluded that the traditional dakon game has a significant effect on students’ mathematics learning outcomes in multiplication material for second-grade students at SD Negeri 16 Palembang. ABSTRAK Masalah yang melatarbelakangi penelitian ini adalah rendahnya hasil belajar matematika siswa pada materi perkalian serta masih terbatasnya penggunaan media pembelajaran yang menarik, konkret, dan sesuai dengan karakteristik siswa sekolah dasar. Kondisi tersebut menyebabkan siswa mengalami kesulitan dalam memahami konsep perkalian sehingga berdampak pada rendahnya pencapaian hasil belajar. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan permainan tradisional dakon terhadap hasil belajar matematika materi perkalian pada siswa kelas II SD Negeri 16 Palembang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen melalui desain Posttest-Only Control Design yang melibatkan kelas eksperimen dan kelas kontrol. Teknik pengumpulan data dilakukan menggunakan tes hasil belajar yang diberikan setelah perlakuan pembelajaran. Data yang diperoleh dianalisis menggunakan uji Independent Sample t-Test. Hasil penelitian menunjukkan bahwa nilai rata-rata posttest kelas eksperimen sebesar 86,73, sedangkan kelas kontrol sebesar 54,23. Hasil uji hipotesis menunjukkan nilai Sig. (2-tailed) sebesar 0,000 < 0,05, sehingga Ha diterima dan Ho ditolak. Dengan demikian, permainan tradisional dakon berpengaruh signifikan terhadap hasil belajar matematika materi perkalian siswa kelas II SD Negeri 16 Palembang.