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Adinda Julia Win Lestari
Universitas Negeri Malang

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The Use of Funtasia Games to Stimulate English Vocabulary in Children Aged 5–6 Years Adinda Julia Win Lestari; Yudithia Dian Putra; Wuri Astuti
Jurnal CARE (Children Advisory Research and Education) Vol. 14 No. 1 (2026)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jcare.v14i1.23625

Abstract

The use of learning media to stimulate English vocabulary in children aged 5-6 years is still suboptimal in several early childhood education (PAUD) institutions, so more engaging and interactive media are needed to make the vocabulary learning process more effective. This research aims to develop an innovative game media, Funtasia Game, which combines a board game and flashcards to stimulate English vocabulary in children aged 5-6 years. Data were collected through questionnaires, observation, and interviews, with quantitative and qualitative data analysis techniques. The results showed that the feasibility test by media experts obtained an average percentage of 95%. In comparison, the material expert obtained 99%, whereas the small group trial obtained an average percentage of 97.3%, and the large group trial obtained 99.5%. Based on the feasibility category table, the Funtasia Game media is included in the very feasible category for use in stimulating English vocabulary in children aged 5-6 years. These results indicate that the Funtasia Game media can serve as a solution for PAUD educators in addressing the limitations of English vocabulary learning media, as well as a reference for further development, which is expected to improve the product both in terms of material criteria and other early childhood development aspects.