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The Effect of Word Chain Game on Students' Vocabulary Mastery at SMPN 2 Baula Rusiana Irda
Journal of Teaching and Education Vol 3, No 2 (2024): Journal of Teaching and Education
Publisher : USN Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jte.v3i2.2886

Abstract

This research aimed to obtain empirical evidence about the effect of the Word Chain Game on students' vocabulary mastery at SMPN 2 Baula. A quasi-experimental design was used, involving two intact eighth-grade classes: an experimental class (VIII.A, n = 17) taught using the Word Chain Game, and a control class (VIII.B, n = 17) taught using a conventional strategy, selected through purposive sampling based on the English teacher's judgment of comparable ability. Both classes received a pre-test and, after four treatment sessions for the experimental class, a post-test using a 20-item multiple-choice vocabulary test focused on nouns. Data were analyzed using normality (Shapiro-Wilk) and homogeneity (ANOVA) tests followed by a t-test. Results showed the experimental class had a lower pre-test mean (60.2) than the control class (64.7), but a higher post-test mean (82.6 versus 73.8) and a substantially higher mean gain score (22.9 versus 10.0). The t-test produced to = 3.25, greater than tt = 2.00 at a 5% significance level with 32 degrees of freedom, leading to the acceptance of the alternative hypothesis. Cohen's d was 1.15, indicating a strong effect. It is concluded that the Word Chain Game has a significant, strong positive effect on junior high school students' vocabulary mastery and can be recommended as an alternative vocabulary teaching strategy.
The Effect of Word Chain Game on Students' Vocabulary Mastery at SMPN 2 Baula Rusiana Irda
Journal of Teaching and Education Vol 3, No 2 (2024): Journal of Teaching and Education
Publisher : USN Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jte.v3i2.2886

Abstract

This research aimed to obtain empirical evidence about the effect of the Word Chain Game on students' vocabulary mastery at SMPN 2 Baula. A quasi-experimental design was used, involving two intact eighth-grade classes: an experimental class (VIII.A, n = 17) taught using the Word Chain Game, and a control class (VIII.B, n = 17) taught using a conventional strategy, selected through purposive sampling based on the English teacher's judgment of comparable ability. Both classes received a pre-test and, after four treatment sessions for the experimental class, a post-test using a 20-item multiple-choice vocabulary test focused on nouns. Data were analyzed using normality (Shapiro-Wilk) and homogeneity (ANOVA) tests followed by a t-test. Results showed the experimental class had a lower pre-test mean (60.2) than the control class (64.7), but a higher post-test mean (82.6 versus 73.8) and a substantially higher mean gain score (22.9 versus 10.0). The t-test produced to = 3.25, greater than tt = 2.00 at a 5% significance level with 32 degrees of freedom, leading to the acceptance of the alternative hypothesis. Cohen's d was 1.15, indicating a strong effect. It is concluded that the Word Chain Game has a significant, strong positive effect on junior high school students' vocabulary mastery and can be recommended as an alternative vocabulary teaching strategy.