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PENERAPAN PROBLEM BASED LEARNING BERBANTUAN KAHOOT UNTUK MENINGKATKAN HASIL BELAJAR KOGNITIF PADA PELAJARAN IPS KELAS V SD Rachma Zulfa Aulia; Dyah Triwahyuningtyas; Ertina Koernia
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i4.15321

Abstract

Social studies learning in elementary schools should be implemented actively, interactively, and student-centered to improve cognitive learning outcomes. However, in reality, social studies learning activities in fifth grade at SDN Gadang 1 Malang City are still dominated by lecture methods and are teacher-centered, so students tend to be passive and their cognitive learning outcomes have not reached the Minimum Completion Criteria (MCC). The purpose of this study is to improve students’ cognitive learning outcomes through the application of the Problem Based Learning (PBL) model assisted by the digital media Kahoot. This study uses the Classroom Action Research (CAR) method which is implemented in two cycles, and each cycle consists of two meetings. The subjects of this study are 26 fifth-grade elementary school students. Data collection techniques use tests and non-tests in the form of observation and documentation. The results of the study show an increase in student learning outcomes in each cycle. The percentage of student learning completion increased from 23% in the pre-cycle to 38% in the first cycle and 81% in the second cycle. In addition, student activeness and participation in learning activities also increased. Thus, the application of the Problem Based Learning model assisted by the digital media Kahoot is proven to improve students’ cognitive learning outcomes in fifth-grade elementary school social studies. ABSTRAK Pembelajaran IPS di sekolah dasar seharusnya dilaksanakan secara aktif, interaktif, dan bermakna sehingga dapat meningkatkan hasil belajar kognitif murid. Namun pada kenyataannya, kemampuan murid kelas V SDN Gadang 1 Kota Malang dalam menganalisis permasalahan dan mengaitkan materi dengan konteks nyata masih rendah, sehingga hasil belajar kognitif yang diperoleh oleh murid masih belum mencapai Kriteria Ketuntasan Minimal (KKM). Tujuan dari penelitian ini adalah meningkatkan hasil belajar kognitif murid melalui penerapan model Problem Based Learning (PBL) berbantuan media digital Kahoot. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, dan tiap siklusnya terdiri dari dua pertemuan. Subjek penelitian ini adalah murid kelas V SDN Gadang 1 Kota Malang yang berjumlah 26 murid. Teknik pengumpulan data menggunakan tes dan non-tes berupa observasi dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan hasil belajar murid pada setiap siklus. Persentase ketuntasan belajar murid meningkat dari 23% pada pra-siklus menjadi 38% pada siklus I dan 81% pada siklus II. Selain itu, keaktifan dan partisipasi murid dalam kegiatan pembelajaran juga mengalami peningkatan. Dengan demikian, penerapan model Problem Based Learning berbantuan media digital Kahoot terbukti dapat meningkatkan hasil belajar kognitif murid pada mata pelajaran IPS kelas V SD.    
Implementation of the PBL Learning Model Assisted by the Digital Game Greasy Pole Climbing to Improve the Cognitive Learning Outcomes of 3rd Grade Elementary School Students in Learning Pendidikan Pancasila Saskya Putri Ayu; Dyah Triwahyuningtyas; Ertina Koernia
Journal of Practice Learning and Educational Development Vol. 6 No. 3 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i3.1825

Abstract

The delivery of material that is still rote without being balanced with the use of interactive learning media and the placement of an ineffective learning schedule are the causes of low cognitive learning outcomes of students in Pancasila Education learning in class 3A SDN Gadang 1 Malang City. This study aims to improve the cognitive learning outcomes of class 3A students in Pancasila Education learning through the application of the Problem Based Learning (PBL) model assisted by the digital game Greasy Pole Climbing. This study uses the Classroom Action Research (CAR) method of the Kemmis and McTaggart model which is implemented in two cycles, including the planning stage, action implementation, observation, and reflection. The research subjects were 26 students of class III SDN Gadang 1 Malang City. The research data were obtained through learning outcome tests and then analyzed descriptively quantitatively and qualitatively. The results of the study showed an increase in students' cognitive learning outcomes in each cycle. The average learning outcome increased from 45 in the initial condition to 74.23 in cycle I and 89.42 in cycle II. The overall learning completion percentage also increased from 15.38% in the initial condition to 57.69% in cycle I and 88.46% in cycle II. The results of the study indicate that the implementation of the Problem Based Learning (PBL) model assisted by the digital game Greasy Pole Climbing can improve the cognitive learning outcomes of third-grade students in Pancasila Education learning.
PENERAPAN PROBLEM BASED LEARNING BERBANTUAN KAHOOT UNTUK MENINGKATKAN HASIL BELAJAR KOGNITIF PADA PELAJARAN IPS KELAS V SD Rachma Zulfa Aulia; Dyah Triwahyuningtyas; Ertina Koernia
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v6i4.15321

Abstract

Social studies learning in elementary schools should be implemented actively, interactively, and student-centered to improve cognitive learning outcomes. However, in reality, social studies learning activities in fifth grade at SDN Gadang 1 Malang City are still dominated by lecture methods and are teacher-centered, so students tend to be passive and their cognitive learning outcomes have not reached the Minimum Completion Criteria (MCC). The purpose of this study is to improve students’ cognitive learning outcomes through the application of the Problem Based Learning (PBL) model assisted by the digital media Kahoot. This study uses the Classroom Action Research (CAR) method which is implemented in two cycles, and each cycle consists of two meetings. The subjects of this study are 26 fifth-grade elementary school students. Data collection techniques use tests and non-tests in the form of observation and documentation. The results of the study show an increase in student learning outcomes in each cycle. The percentage of student learning completion increased from 23% in the pre-cycle to 38% in the first cycle and 81% in the second cycle. In addition, student activeness and participation in learning activities also increased. Thus, the application of the Problem Based Learning model assisted by the digital media Kahoot is proven to improve students’ cognitive learning outcomes in fifth-grade elementary school social studies. ABSTRAK Pembelajaran IPS di sekolah dasar seharusnya dilaksanakan secara aktif, interaktif, dan bermakna sehingga dapat meningkatkan hasil belajar kognitif murid. Namun pada kenyataannya, kemampuan murid kelas V SDN Gadang 1 Kota Malang dalam menganalisis permasalahan dan mengaitkan materi dengan konteks nyata masih rendah, sehingga hasil belajar kognitif yang diperoleh oleh murid masih belum mencapai Kriteria Ketuntasan Minimal (KKM). Tujuan dari penelitian ini adalah meningkatkan hasil belajar kognitif murid melalui penerapan model Problem Based Learning (PBL) berbantuan media digital Kahoot. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, dan tiap siklusnya terdiri dari dua pertemuan. Subjek penelitian ini adalah murid kelas V SDN Gadang 1 Kota Malang yang berjumlah 26 murid. Teknik pengumpulan data menggunakan tes dan non-tes berupa observasi dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan hasil belajar murid pada setiap siklus. Persentase ketuntasan belajar murid meningkat dari 23% pada pra-siklus menjadi 38% pada siklus I dan 81% pada siklus II. Selain itu, keaktifan dan partisipasi murid dalam kegiatan pembelajaran juga mengalami peningkatan. Dengan demikian, penerapan model Problem Based Learning berbantuan media digital Kahoot terbukti dapat meningkatkan hasil belajar kognitif murid pada mata pelajaran IPS kelas V SD.