Didith Pramunditya Ambara
Pendidikan Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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The Development of Interactive Multimedia Raya Based on Local Wisdom Fire War in Buduk Village Pancasila Education Content for Fifth Grade Elementary Students Ni Komang Manik Mas Safitri; Didith Pramunditya Ambara; Ni Luh Putu Agetania
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91610

Abstract

The rapid development of 21st-century technology plays a crucial role in various aspects of life, including education. However, the limited use of technology-based learning media often leads to student boredom, decreased motivation, and difficulty understanding learning content. This study aims to develop and evaluate the effectiveness of the RAYA interactive multimedia based on local wisdom, specifically designed to enhance conceptual understanding and cultural awareness in Pancasila Education for fifth-grade elementary students. The research employed the ADDIE development model involving stages of analysis, design, development, implementation, and evaluation. Data were collected through questionnaires, multiple-choice tests, and expert validation, involving 1 content expert, 1 media expert, 1 class teacher, and 11 fifth-grade students as trial subjects. Data analysis techniques included descriptive qualitative, descriptive quantitative, and inferential statistical analysis using a t-test. The results indicate that the developed multimedia is categorized as good by experts and users. Furthermore, the effectiveness test shows a significant improvement in students' learning outcomes with tcount = 12.266 > ttabel = 1.701 at a 5% significance level. These findings demonstrate that RAYA interactive multimedia effectively improves students’ conceptual mastery and cultural literacy in Pancasila Education. The implication of this research suggests that integrating local wisdom into interactive media can enhance learning outcomes and preserve cultural values among elementary school students.
Wordwall-Assisted Educational Game with Animal Theme Can Stimulate the Cognitive Abilities of Early Childhood Luh Ketut Renatha Handayani; Nice Maylani Asril; Didith Pramunditya Ambara
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 2 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i2.94483

Abstract

The low cognitive ability of early childhood has a negative impact on their learning process and outcomes in early childhood education institutions. This condition is caused by various factors, one of which is the limited use of interactive and contextual learning media. This study aims to analyze the design, examine the feasibility, and evaluate the effectiveness of Wordwall-based educational games in improving the cognitive abilities of young children. This research is a development study employing the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were group B children in an early childhood education institution. Data were collected through test and non-test methods using observation sheets, expert validation questionnaires, and cognitive ability tests. The data were analyzed using descriptive quantitative analysis, complemented by inferential statistical analysis to assess the effectiveness of the media. The findings indicate that the design of the Wordwall-based educational game meets the criteria of being very good in terms of content, instructional design, and media appearance. The media was also found to be effective in enhancing children’s cognitive abilities after undergoing trials and learning outcome evaluations. The study concludes that the use of Wordwall-based educational games is both feasible and effective in early childhood education to optimally support cognitive development. The implication of this study suggests that interactive digital media innovations can serve as strategic alternatives for educators to foster meaningful and engaging learning experiences.
The Innovation of Smart Board Learning Media to Enhance Letter Recognition Skills in Early Childhood Education Ni Putu Esa Putri Junianingsih; Didith Pramunditya Ambara; Dewa Gede Firstia Wirabrata
International Journal of Elementary Education Vol 10 No 2 (2026): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v10i2.118132

Abstract

Children's limited letter recognition skills remain a significant challenge in early childhood education, primarily due to the limited use of interactive learning media that accommodate children's developmental characteristics. This condition often leads to low learning engagement, reducing children's motivation and participation during classroom activities. This study aimed to develop, evaluate, and analyze the feasibility and effectiveness of the Smart Letter Board learning media in improving letter recognition skills among children in Group B of early childhood education. The study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the Analyze, Design, Develop, Implement, and Evaluate stages. The participants included 25 children in Group B during the effectiveness testing phase, while the feasibility evaluation involved instructional design experts, subject matter experts, media experts, and children participating in individual and small-group trials. Data were collected through tests, observations, and questionnaires using letter recognition assessment sheets and expert validation instruments. The data were analyzed using descriptive quantitative analysis and a paired-samples t-test. The findings indicated that the Smart Letter Board met the criteria of being highly feasible based on expert validation and user evaluations and was effective in improving children's letter recognition skills, as evidenced by a statistically significant difference between pretest and posttest scores. It can be concluded that the Smart Letter Board is an innovative learning medium that effectively supports the development of letter recognition skills in early childhood and provides teachers with an engaging, interactive, and meaningful instructional alternative.