Dika Purnama Aulia Rohma
Universitas Islam Negeri Syekh Wasil, Kediri, Indonesia

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Digitalisation of Qirā’ah Sab‘ah Material: A Study on the Design Process of the JTQ Application by IAT Students of UIN Syekh Wasil Kediri Dika Purnama Aulia Rohma
International Conference On Religion, Social and Humanities Vol 4 (2025): Religion and Social Transformation in the Digital Era
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/proceedingsoficresh.v4i.59

Abstract

The development of digital technology in Qur’anic studies has encouraged more practical and flexible learning innovations, especially in the course of qirā’ah sab‘ah, which requires simultaneous theoretical and practical comprehension. However, limited lecture duration and the lack of off-campus learning media hinder students from independently accessing reading materials and variations of qirā’āt. Therefore, a group of fifth-semester students from the Qur’anic Studies and Exegesis Program (IAT) at UIN Syekh Wasil Kediri designed an application called JTQ (Jam‘ al-Tafāsīr wa Sab‘ al-Qirā’āt) as an alternative digital learning medium. This study aims to describe the application’s development stages as an initial model of qirā’āt digitalization within PTKIN environments, which can be replicated for future technology-based Qur’anic learning media. The research employs a descriptive qualitative method through observation, interviews, and documentation with the development team. The findings indicate that the application’s design was created using Canva; the compilation of qirā’ah sab‘ah materials and reading rules of the imāms refers to Faidhul Barakāt by KH. Arwani Kudus; classical to contemporary tafsīr sources were obtained from external platforms such as Archive and Maktabah Syamilah; audio recordings were performed by competent students; the materials were compiled in PowerPoint and converted into HTML5 via iSpring Suite, then into an APK file using APK Builder. The stages of conceptualization, content digitalization, audio production, multimedia integration, and application compilation resulted in a practical, structured, and accessible learning medium.