Candra Yudha Pratama
Universitas Negeri Semarang, Indonesia

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game) Candra Yudha Pratama; Pradipta Christy Pratiwi; Sukma Adi Galuh Amawidyati
Intuisi : Jurnal Psikologi Ilmiah Vol 16 No 2 (2024): November 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/intuisi.16.2.2024.77-81

Abstract

This study examines hyper-masculine behavior among female players who engage in gender swapping by using male avatars in massively multiplayer online games (MMOGs). A quantitative descriptive design was employed, involving 300 female participants aged 12–27 years. Data were collected using a self-report scale measuring aggression, dominance, and competitiveness. The findings indicate that overall hyper-masculine behavior was in the high category (74.33%). Aggression showed the highest level (85.33%), followed by competitiveness (71.33%), while dominance was moderate (52.33%). These findings suggest that gender swapping may function as an adaptive strategy for female players to navigate male-dominated gaming environments.