Bambang Sugeng Ariadi Subagyono
Universitas Airlangga Surabaya

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Perlindungan Hukum terhadap Anak Sebagai Konsumen Digital Atas Akses Konten Dewasa dalam Platform Game Roblox di Indonesia Naufandiary Bachtiar Ramzy; Bambang Sugeng Ariadi Subagyono; Zahry Vandawati Chumaida; Gianto Al Imron
Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora Vol. 6 No. 2 (2026): Juni: Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora
Publisher : AMIK Veteran Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/khatulistiwa.v6i2.10767

Abstract

This study examines the legal protection of children as digital consumers in the use of the Roblox game platform in Indonesia. Roblox, as a popular gaming platform among children, poses potential risks, particularly regarding access to adult content that may cause harm. Children, as vulnerable consumers, require special legal protection to ensure that their rights are adequately safeguarded. This research employs a normative legal method with statutory and conceptual approaches. The findings indicate that the protection of children as digital consumers has been regulated in various laws and regulations, although no specific regulation explicitly governs the status of children as digital consumers. Children who suffer losses due to exposure to adult content on Roblox may pursue legal remedies through litigation by filing a claim based on unlawful acts, or through non-litigation mechanisms such as the Consumer Dispute Settlement Agency (BPSK), the Indonesian Child Protection Commission (KPAI), and by submitting complaints to the Ministry of Communication and Informatics (Kominfo) for enforcement measures, including content blocking. However, the implementation of law enforcement mechanisms remains challenging because the Roblox platform is legally domiciled abroad. Therefore, more stringent and specific regulatory reforms are necessary to ensure legal certainty and effective protection for children as digital consumers.