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Project-Based Multimedia for Fashion Vocational Education: Learning, Creativity, and Practicality in Support of SDG 4 Tri Mutmainnah; Marniati Marniati; Meini Sondang Sumbawati; Ratna Suhartini
Journal of Current Studies in SDGs Vol. 3 No. 4 (2027): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.3.4.333

Abstract

Objective: To evaluate multimedia-supported Project-Based Learning (PjBL) in fashion vocational education, by integrating conceptual knowledge, creativity, and procedural skills through a module, video tutorials, and presentation materials. Method: Sequential one-group field trials involved 60 and 120 vocational fashion students. The multimedia package was embedded in six PjBL phases, and experts validated the instruments and tested their reliability. Results: Cognitive scores increased from 25.25 to 33.03 in the small-scale trial, t(59) = -9.59, p < .001, dz = 1.24, and from 24.48 to 34.98 in the large-scale trial, t(119) = -27.56, p < .001, dz = 2.52. Creativity improved descriptively; affective mastery reached 73.33% and 79.17%, while psychomotor mastery was uneven at 55.00% and 39.17%. Students rated the multimedia highly practical (90.90%), practitioners rated it practical and effective, and all six PjBL phases were observed. Novelty: To evaluate cognitive, affective, psychomotor, creativity, practicality, and implementation-fidelity indicators together across sequential field trials. The findings support multimedia-supported PjBL as promising for cognitive learning and classroom usability, while the absence of a comparison group and uneven practical outcomes limit causal claims. The study contributes to SDG 4, particularly Target 4.4 on technical and vocational skills.
Designing Project-Based Multimedia for Vocational Fashion Education: Component-Level Validation and Student Creativity in Support of Sustainable Development Goals Tri Mutmainnah; Marniati Marniati; Ratna Suhartini
Journal of Current Studies in SDGs Vol. 3 No. 4 (2027): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.3.4.337

Abstract

Objective:  This study designed and validated a three-component project-based multimedia package for children's-wear sewing in vocational fashion education, and examined its component-level feasibility, classroom practicality, implementation fidelity, and student creativity. Method: An ADDIE design-and-development study was conducted with Grade XI fashion students at two state vocational schools in Pamekasan, Indonesia. Five experts rated the video tutorial, the e-module, and the interactive presentation separately; three observers scored 23 implementation indicators across the six PjBL phases; 180 students and three practitioners rated practicality; creativity was assessed through fluency, flexibility, originality, and elaboration in the finished garment; and learning outcomes were measured in a one-group pretest-posttest design (n = 120). Results: Component ratings were uniformly very feasible but not identical: e-module 3.96, video tutorial 3.92, and interactive presentation 3.80 on a four-point scale. All 23 indicators were observed in all six phases. Students rated the package 3.62 of 4.00 and practitioners 91.67%. Creativity was high for 70.83% of students (M = 90.00). Cognitive mastery rose from 15% to 90%, t(119) = -44.90, p < .001, with an N-gain of 0.81.Novelty: The study validates each medium separately rather than as an undifferentiated package, showing that the three media carry distinct instructional loads across the project cycle, and positions vocational fashion multimedia explicitly within SDG 4 Target
Project-Based Multimedia for Fashion Vocational Education: Learning, Creativity, and Practicality in Support of SDG 4 Tri Mutmainnah; Marniati Marniati; Meini Sondang Sumbawati; Ratna Suhartini
Journal of Current Studies in SDGs Vol. 3 No. 4 (2027): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.3.4.333

Abstract

Objective: To evaluate multimedia-supported Project-Based Learning (PjBL) in fashion vocational education, by integrating conceptual knowledge, creativity, and procedural skills through a module, video tutorials, and presentation materials. Method: Sequential one-group field trials involved 60 and 120 vocational fashion students. The multimedia package was embedded in six PjBL phases, and experts validated the instruments and tested their reliability. Results: Cognitive scores increased from 25.25 to 33.03 in the small-scale trial, t(59) = -9.59, p < .001, dz = 1.24, and from 24.48 to 34.98 in the large-scale trial, t(119) = -27.56, p < .001, dz = 2.52. Creativity improved descriptively; affective mastery reached 73.33% and 79.17%, while psychomotor mastery was uneven at 55.00% and 39.17%. Students rated the multimedia highly practical (90.90%), practitioners rated it practical and effective, and all six PjBL phases were observed. Novelty: To evaluate cognitive, affective, psychomotor, creativity, practicality, and implementation-fidelity indicators together across sequential field trials. The findings support multimedia-supported PjBL as promising for cognitive learning and classroom usability, while the absence of a comparison group and uneven practical outcomes limit causal claims. The study contributes to SDG 4, particularly Target 4.4 on technical and vocational skills.
Designing Project-Based Multimedia for Vocational Fashion Education: Component-Level Validation and Student Creativity in Support of Sustainable Development Goals Tri Mutmainnah; Marniati Marniati; Ratna Suhartini
Journal of Current Studies in SDGs Vol. 3 No. 4 (2027): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.3.4.337

Abstract

Objective:  This study designed and validated a three-component project-based multimedia package for children's-wear sewing in vocational fashion education, and examined its component-level feasibility, classroom practicality, implementation fidelity, and student creativity. Method: An ADDIE design-and-development study was conducted with Grade XI fashion students at two state vocational schools in Pamekasan, Indonesia. Five experts rated the video tutorial, the e-module, and the interactive presentation separately; three observers scored 23 implementation indicators across the six PjBL phases; 180 students and three practitioners rated practicality; creativity was assessed through fluency, flexibility, originality, and elaboration in the finished garment; and learning outcomes were measured in a one-group pretest-posttest design (n = 120). Results: Component ratings were uniformly very feasible but not identical: e-module 3.96, video tutorial 3.92, and interactive presentation 3.80 on a four-point scale. All 23 indicators were observed in all six phases. Students rated the package 3.62 of 4.00 and practitioners 91.67%. Creativity was high for 70.83% of students (M = 90.00). Cognitive mastery rose from 15% to 90%, t(119) = -44.90, p < .001, with an N-gain of 0.81.Novelty: The study validates each medium separately rather than as an undifferentiated package, showing that the three media carry distinct instructional loads across the project cycle, and positions vocational fashion multimedia explicitly within SDG 4 Target