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PENGALAMAN REMAJA BERUSIA DI BAWAH 18 TAHUN DALAM BERMAIN GRAND THEFT AUTO GAME Aqila, Fikri Yumna; Riyandanie, Oktavia Gesti; Fauziah, Reissa Nur; Giri, Ro'iz Santria
Jurnal Psikologi Vol 16, No 1 (2017): April 2017
Publisher : Faculty of Psychology, Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (572.327 KB) | DOI: 10.14710/jpu.16.1.54-63

Abstract

GTA (Grand Theft Auto) is a video game containing sexual and violent content classified as a mature category (18+). However in Indonesia, this video game is often played by teenegers under 18 years old. This research purposes to describe teeneger’s experience on playing GTA game and the factors influencing them to play the game. The informants of this research are 6 teenegers who have been playing this game with under 18 years old obtained by using snowball sample technique. The method used in this research is qualitative with phenomenological approach. The data were collected through semi-structured interview. The result of this research shows that teenegers who play this game said that they could gain new experiences like being outside of country situation. For teenegers it was exciting because they could perform things that they could not do in the real life like kill, rob, and fight beetwen gang. The factors influencing them to play GTA game come from their playmates, parent’s supervision, and also education level. Playmates are the main cause for teenegers to play GTA game. Teenagers playing GTA game without parent's supervision will tend to get negative impact. While higher level of teeneger education decreases the intensity of playing GTA game. Therefore, in order to minimize negative impact obtained by teenegers in playing GTA game, it requires the parent supervision so that the teenegers know time limit to play and the certain behavior in the game that may or may not be imitated in the real life.
Forgiveness: Easy to Say but Hard to Do Giri, Ro'iz Santria
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2022: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.2657

Abstract

Forgiveness is a reduced desire to avoid the person who has hurt us, and a reduced desire to hurt or take revenge against the individual and is accompanied by increased compassion and desire to act positively towards the person who hurt us. The purpose of this study is to describe forgiveness as a form of action that is easy to say but becomes a difficult thing to do. The writing of this research uses library research or library research. In this study the researcher collected from journal articles, books and news related to forgiveness. The results of several studies obtained explain that forgiveness is something that is easy to say but becomes a very difficult thing to do. There are various factors that can influence forgiveness. The following are factors that influence the first apology, Cognitive Social Variables. Second, Attack Characteristics. Third, the Quality of Interpersonal Relations. Fourth, Personality Factor. One of the most effective ways to forgive is to develop empathy and forget the painful past.