Denik Fitri Setiyowati
Universitas Sebelas Maret, Surakarta

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Teachers' Perceptions of Use of Educational Games In Learning Mathematics For Increase think creative: Descriptive Study Qualitative Denik Fitri Setiyowati; Sri Yamtinah; Budi Tri Cahyono
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 3 (2026): September
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/literasi.v5i3.4450

Abstract

This study aims to identify teachers' perceptions of the use of educational games as learning media to enhance student creativity. As technology advances, it becomes necessary to improve technology in the learning process. This research will be developed. The research method used is descriptive qualitative, involving five teachers selected through purposive sampling based on the criteria of having at least three years of teaching experience and having used educational games in learning activities. Data were collected through questionnaires and observations, then analyzed thematically through data reduction, data presentation, and conclusion drawing. The results show that interactive game media is valid and effective in mathematics learning. The findings suggest that educational games can increase student engagement, enhance their creativity, and improve their understanding of concepts, especially in complex subjects. However, a key challenge is selecting games that align with the school curriculum and the school's technological readiness. Teachers need structured training to improve their ability to integrate educational games. To succeed, educational policies must be supportive, and teachers and game developers must collaborate. This study recommends additional research on the long-term effects of educational game use on students' academic potential and creativity development.