Holil Nasari
Universitas Hamzanwadi

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Development of an Android-Based Augmented Reality Application Using a Problem-Based Learning Approach to Improve Students’ Digital Literacy Holil Nasari; Rasyid Hardi Wira Sasmita Rasyid Hardi Wira Sasmita; Muhammad Zamroni Uska
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 3 (2026): September
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/literasi.v5i3.5057

Abstract

The rapid evolution of digital technology requires science education to focus not only on conceptual mastery but also on fostering students' digital literacy. The human reproductive system topic, characterized by its abstract nature, is often difficult for students to comprehend when taught solely through conventional lectures and textbooks. This study aims to develop an Augmented Reality (AR) learning media integrated with the Problem-Based Learning (PBL) model via an Android application, named BioReproAR, to cultivate digital literacy among 10th-grade students. Using a Research and Development (R&D) approach guided by the ADDIE framework, the study involved media and methodology experts, content experts, digital literacy experts, biology teachers, and a small-scale trial with 20 10th-grade students. Data were collected using validation sheets, response questionnaires, and documentation. The validation results demonstrated that the developed media is highly valid across media and methodology aspects (89.10%), content accuracy (92.00%), and digital literacy integration (93.75%). Furthermore, feedback from Biology teachers reached 94.00% and student response reached 88.56%, both falling into the "very good" category. BioReproAR is deemed highly feasible for classroom implementation as it effectively visualizes abstract reproductive concepts in concrete 3D formats, presents contextual real-world problems, and encourages students to access and evaluate digital information. Nevertheless, this study is limited to a small-scale trial and did not evaluate cognitive learning outcomes directly. Future research should assess the empirical effectiveness using a quasi-experimental design with a larger sample size and incorporate offline access capabilities