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Pengembangan Modul Ajar Digital Berbasis Situs Web untuk Pembelajaran Koding dan Kecerdasan Artifisial di Kelas X Sella July; Leon Andretti Abdillah
Journal Digital Technology Trend Vol. 5 No. 2 (2026): December
Publisher : Yayasan Kawanad

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56347/jdtt.v5i2.488

Abstract

Learning coding and artificial intelligence requires accessible, structured, and interactive learning resources. This study aims to develop and evaluate the feasibility of a web-based digital teaching module for Grade X students at SMA Negeri 1 Palembang. This research and development study applied the 4D model comprising Define, Design, Develop, and Disseminate stages. Data on learning needs were collected through observation, interviews, documentation, and a literature review. The product was designed using Figma and implemented with HTML, CSS, and JavaScript as a responsive website. The module consists of six chapters, visual learning materials, digital flipbooks, structured navigation, and twenty practice questions per chapter. Expert validation involved 11 material experts, 10 media experts, and 8 language experts, yielding feasibility scores of 98.18%, 93.00%, and 100.00%, respectively; all fell into the highly feasible category. The module is therefore considered feasible as a supporting learning resource. Its effectiveness and direct usability for Grade X students cannot yet be concluded because valid student-response data were unavailable.