General Background The integration of digital applications in education necessitates comprehensive interactive visual platforms to facilitate classroom activities. Specific Background Within vocational office management programs, digital graphic applications facilitate visual tasks, yet their full operational potential remains underutilized. Knowledge Gap Current literature provides limited integrated assessments connecting theoretical adoption frameworks with concrete academic metrics in digital environments. Aims This study analyzes the structural relationships among perceived ease of use, perceived usefulness, intention to use, and subsequent academic scores concerning digital graphic tools. Results Utilizing partial least squares structural equation modeling on data from 124 tenth-grade respondents, the analysis demonstrates that perceived ease of use positively and significantly drives both perceived usefulness and intention to use. Furthermore, perceived usefulness significantly dictates intention to use, whereas this behavioral intention fails to significantly translate into higher academic scores. Novelty This research distinctly integrates the core components of the Technology Acceptance Model directly with empirical academic achievement metrics within graphic design education. Implications Educational institutions must provide targeted technical training and pedagogical integration, as mere technological readiness remains insufficient to cultivate measurable educational success without guided instruction. Highlights Perceived ease of operation significantly drives both recognized utility alongside behavioral readiness for digital design platforms. Recognized utility regarding graphic applications directly determines user readiness for adopting visual tools within classroom settings. Behavioral readiness alone remains insufficient for securing educational success without targeted pedagogical training or guided instruction. Keywords Digital Graphic Design; Technology Acceptance Model; Perceived Ease Of Use; Intention To Use; Technological Innovation