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PERANAN NUMBER HEADS TOGETHER DALAM PEMBELAJARAN BIOLOGI DI KELAS XI IPA Rahmaniati, Ernita
Jurnal Pendidikan Matematika dan IPA Vol 6, No 2 (2015): Juli 2015
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (61.258 KB) | DOI: 10.26418/jpmipa.v6i2.17337

Abstract

This research motivated presence of symptoms that can be seen in the field that the biological activity and learning outcomes have not achieved the expected result of 78. The cause of the low biological activity and learning outcomes is presumably because the teacher actively describes the material, give examples, and exercises while students just listen, take notes, and do the exercises. Learning as it failed to give students the chance to discover, establish and develop his own knowledge. This type of research is done in an attempt repair of the problems mentioned above is a Classroom Action Research. Data of this research is taken using an instrument tests, observation sheet and evaluation test results are processed in a qualitative study. The results showed that by using cooperative learning type Number Heads Together can increase the activity of learning and learning outcomes of students of class XI IPA1 SMA 4 Pontianak. Keywords : Activity, learning outcomes, Number Heads Together.
PENERAPAN STRATEGI PEMBELAJARAN MOTIVASIONAL DENGAN PERMAINAN KARTU BERTEMA PROTISTA PADA SISWA KELAS X SMA Rahmaniati, Ernita
Jurnal Pendidikan Matematika dan IPA Vol 7, No 2 (2016): Juli 2016
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (205.609 KB) | DOI: 10.26418/jpmipa.v7i2.17684

Abstract

This research is motivated tendency in the field of biology shows that learning outcomes in protists material has not achieved the expected results. This is because teachers are more active than the students, so that the learning-oriented teacher (teacher-oriented) whereas passive during the learning of their students as well as the presentation of learning materials in the classroom is still conventional. This type of research is Classroom Action Research (PTK). Data taken using test instruments, observation sheet and test evaluation of learning outcomes is a means of collecting qualitative data processed. The results showed that by application of learning strategy discovery learning using protists themed card game can improve motivation and results of students of class X MIA1 SMA 4 PontianakKeywords : Motivation, learning outcomes, card game, Discovery Learning