Yunita Sari
Sultan Agung Islamic University

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Implementation of digital-based discovery learning toimprove motivation in science learning for fifth gradestudents Muhammad Wahyu Hidayat; Yunita Sari; Muhamad Afandi
Jurnal Ilmiah Pendidikan Dasar Vol. 13 No. 2 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.2.450-467

Abstract

The advancement of digital technology has created new opportunities in education, especially in enhancing student motivation. This study aimed to evaluate the effectiveness of a digital-based Discovery Learning model in teaching the properties of light in Natural Science (IPA) at the elementary level. A descriptive qualitative approach was employed, with data collected through classroom observation, interviews, and documentation. The participants consisted of 17 fifth-grade students, a classroom teacher, and the principal. Data were analyzed qualitatively by comparing students’ learning motivation before and after the implementation of the model. Findings indicated a significant improvement in motivation. Student interest in the material increased from 59% to 100%, enthusiasm for participating in learning rose from 59% to 94%, and persistence in completing tasks improved from 53% to 88%. Key factors contributing to these gains included the use of educational videos, discussion-based experiments, and interactive quizzes via the Wordwall application. These results demonstrate that combining Discovery Learning with digital media effectively enhances motivation in science learning for elementary students. It is recommended that Wordwall be further developed with experimental simulation features and that teachers receive training to maximize the use of digital tools in classroom learning.
Development of Augmented Reality Media Integrated with Project-Based Learning to Improve Elementary School Students’ Creative Thinking Skills Widya Lestari; Yunita Sari
Jurnal Ilmiah Pendidikan Dasar Vol. 13 No. 2 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.2.311-324

Abstract

This study aims to develop Augmented Reality (AR) media integrated with Project-Based Learning (PjBL) and examine its feasibility, practicality, and effectiveness in improving elementary school students’ creative thinking skills. The research employed a research and development (R&D) method using a simplified development model consisting of analysis, design, development, implementation, and evaluation stages. The subjects of the study were elementary school students who participated in the learning process using the developed AR media. The data were collected through expert validation questionnaires, student and teacher response questionnaires, and creative thinking skills tests (pre-test and post-test). The data were analyzed descriptively using quantitative and qualitative analysis techniques. The feasibility of the media was determined through expert validation, practicality was measured based on student and teacher responses, and effectiveness was analyzed using pre-test and post-test results along with N-gain scores. The results showed that the AR media obtained a very good validity score of 4.45, indicating that it is highly feasible for use in learning. The practicality results showed positive responses from students (88%) and teachers (91%), categorized as very practical. Furthermore, the effectiveness test showed an increase in students’ creative thinking skills, with an average pre-test score of 62.30 and post-test score of 84.75, and an N-gain value of 0.60 in the moderate category. These findings indicate that the developed AR media is feasible, practical, and effective in improving students’ creative thinking skills. In conclusion, the integration of Augmented Reality with Project-Based Learning provides an innovative and effective learning approach that enhances student engagement and supports the development of creative thinking skills in elementary education.
PENINGKATAN HASIL BELAJAR KOGNITIF MATEMATIKA MATERI PANJANG BENDA MELALUI DISCOVERY LEARNING BERBANTUAN MEDIA KONKRET PADA MURID KELAS 1 Nur Azizah; Yunita Sari
Pedagogy: Jurnal Pendidikan Matematika Vol. 11 No. 4 (2026): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/h6d56572

Abstract

Pembelajaran matematika di kelas I masih menghadapi kendala berupa keterlibatan murid yang belum optimal dan kondisi pembelajaran yang kurang kondusif sehingga berdampak pada hasil belajar kognitif. Penelitian ini bertujuan untuk mendeskripsikan penerapan model discovery learning berbantuan media konkret pada materi panjang benda serta mengetahui peningkatan hasil belajar kognitif murid kelas I SD Islam Sultan Agung 01. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, dengan tahapan perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 22 murid kelas IA. Data dikumpulkan melalui tes, observasi aktivitas dan keterlibatan murid, serta dokumentasi, kemudian dianalisis secara kuantitatif dan deskriptif. Hasil penelitian menunjukkan bahwa nilai rata-rata meningkat dari 71 pada pra-siklus menjadi 80 pada siklus I dan 89 pada siklus II. Jumlah murid yang mencapai ketuntasan meningkat dari 12 menjadi 14 dan 18 murid, sedangkan persentase ketuntasan meningkat dari 55% menjadi 64% dan 82%. Penerapan discovery learning berbantuan media konkret juga meningkatkan keterlibatan murid melalui kegiatan mengamati, mencoba, membandingkan, dan menemukan konsep secara langsung, sehingga pembelajaran menjadi lebih terarah dan kondusif. Dengan demikian, penerapan discovery learning berbantuan media konkret dapat meningkatkan hasil belajar kognitif matematika sekaligus mendukung keterlibatan murid dan kondusivitas pembelajaran pada materi panjang benda di kelas I.