Derick Derick
a:1:{s:5:"en_US";s:27:"Universitas Prima Indonesia";}

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A Simple Anti-Cheat Technique to Prevent Speed ​​Hacks in FPS Games (Case Study: VALORANT with Counter-Strike 2) Derick Derick; Delima Sitanggang
Jurnal Sistem Informasi dan Ilmu Komputer Prima(JUSIKOM PRIMA) Vol. 10 No. 1 (2026): Jusikom: Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jurnalsisteminformasidanilmukomputer.v10i1.8458

Abstract

Speed ​​hacking is a form of cheating in First-Person Shooter (FPS) games that causes players to move beyond normal limits, disrupting gameplay balance. This study analyzes simple anti-cheat techniques to detect and prevent speed hacking in Valorant and Counter-Strike 2. The methods used include literature review, conceptual observation, and rule-based simulations. This involves validating player speeds, limiting maximum speed values, and checking movement logic. Simulation results indicate that normal players have speeds of around 4.79 to 6.02 units/second, while players suspected of speed hacking reach speeds of 7.87 to 10.36 units/second. This difference suggests that speed thresholds can be an early indicator for detecting movement anomalies. Simple anti-cheat techniques do not replace complex commercial systems, but they can serve as a safe and easy-to-understand starting model for maintaining fair play in competitive FPS games. Keywords: anti-cheat, speed hack, FPS games, threshold, fair play