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PENEGAKAN HUKUM ATAS KETIDAKPATUHAN PERUSAHAAN DALAM MENERAPKAN SISTEM MANAJEMEN KESELAMATAN DAN KESEHATAN KERJA Akbar, Fadli; Santoso, Budi; Hamidah, Siti
Legality : Jurnal Ilmiah Hukum Vol 27, No 1 (2019): Maret
Publisher : Faculty of Law, University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (345.54 KB) | DOI: 10.22219/jihl.v27i1.8953

Abstract

PT. Karebet Mas Indonesia Branch of Muara Jawa has mentioned the existence of facilities for personal protective equipment against workers/laborers, but in the implementation of PT. Karebet Mas Indonesia does not all carry out the contents of the agreement and only partially runs for approximately 2 years. The formulation of the problem taken in this reserch is what the obstacles faced by the Manpower and Transmigration Agency of East Kalimantan Province are in enforcing sanctions for companies that do not comply with the occupational health and safety management system. This type of research is empirical juridical with a sociological juridical research approach. The conclusion of this research is the obstacle of the Manpower and Transmigration Office in enforcing the law because the human resources and budgetary funds that do not support and in finding violations of the law on the Manpower and Transmigration Office of East Kalimantan Province are passive.
E-sport: Persepsi, Kompetisi Digital, dan Lokalitas (Studi Kasus Komunitas Unhas E-sport) Akbar, Fadli
Emik Vol. 8 No. 1 (2025)
Publisher : Universitas Muslim Maros

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46918/emik.v8i1.2704

Abstract

E-sport have evolved from a form of entertainment into a global industry with significant social, economic, and cultural impacts. While most studies focus more on negative impact of e-sport, very limited studies on the positive impact on this kind of sport, particularly among university students. This article explores e-sports practices within the university environment as a form of digital competition that goes beyond entertainment and becomes a medium for identity production, symbolic capital, as well as local expression. Using a qualitative approach and a case study of the Unhas E-sport community, data were collected through participant observation and in-depth interviews with ten informants, consisting of three e-sport professional players, four e-sport fans, and three e-sport tournament organizers. The findings reveal four key points: first, e-sports is perceived not merely as gaming, but as a career path and form of digital labor requiring discipline and strategy; second, campus-level tournaments are organized professionally, demanding intensive preparation and high mental resilience; third, the competition process involves media distribution strategies that construct reputation and symbolic capital; and fourth, e-sports practices reflect Makassar’s local expressions through team identity, cultural narratives, and the use of digital spaces. Overall, e-sports functions as a symbolic arena and microeconomic environment that fuses global gaming culture with local values, while also shaping a new digital habitus among university students.