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Online Games as A Medium To Increase English Vocabulary For Elementary School Students Khasanah, Shokhikhatul
Pubmedia Jurnal Pendidikan Bahasa Inggris Vol. 2 No. 2 (2025): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jpbi.v2i2.1294

Abstract

Learning English early on can also help children acquire better language skills in general, including the ability to understand grammar and correct sentence structure. In the era of Industry 4.0 or the fourth industrial revolution is a term that is often used today which describes the level of development of the technology industry in the world. Games are one of the media for children to learn that can develop connitivous, social, emotional and physical students. In learning, a game needs to be made challenging and can motivate students. The research was conducted through a survey using a descriptive qualitative method where the researcher provided a survey questionnaire through a google form. Data analysis techniques carried out based on the results of observations, interviews, questionnaires The influence of online games in the acquisition of English vocabulary can certainly be used as one of the media in learning English. Playing online games is not only an entertainment and a place to have fun, but it can also be used as a means of learning English.
Effectiveness of AI Real-Time Feedback Assistance in Improving Writing Skills Khasanah, Shokhikhatul
Belantika Pendidikan Vol 8, No 1 (2025)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v8i1.422

Abstract

This study aims to examine the effectiveness of using Real- Time Feedback Assistance in improving writing skills among students. The research employs an experimental design with a pretest-posttest on two groups. The measurement tools used is a writing skills assessment rubric. Data analysis results show a significant difference between the writing skills scores of students in the experimental group (M= 82, SE=4.68 ) and the control group (M= 74 , SE= 6.94 ) after the intervention. These findings indicate that the use of real- time AI feedback assistance has a positive impact on improving students ' writing skills, making it an effective approach to enhance writing skills.
The Effect of Self-Regulated Learning Toward Student’s Writing Ability Khasanah, Shokhikhatul; Kiswati, Kiswati; Muslim, Abd Hakim
Edutechnium Journal of Educational Technology Vol. 2 No. 2 (2024): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v2i2.60

Abstract

Students need Self-Regulated Learning (SRL) to understand mistakes in scientific writing and achieve conceptual understanding. Background knowledge, age, gender, motivation, and self-regulated learning are affective factors that influence a person's success in acquiring a second language. For this reason, researchers then took self-regulated learning as a moderating variable in this study. The objective of this research is to determine whether there are differences in English writing abilities between students with different self-regulated learning. This study implemented a flipped classroom, while self-regulated learning was the moderator variable. The research method used in this study is a quasi-research with a pre-test and post-test control group design, while the teaching method for the experimental group used a flipped classroom. The participants of this study were 89 students. The study found differences in students' ability to write English based on SLR (Self-regulated learning). Future researchers are recommended to combine Self-Regulated Learning with other independent variables to obtain more diverse and useful data in educational research.