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THE EFFECT OF CONTEXTUAL COMIC STRIP ON EIGHTH GRADE STUDENTS’ READING COMPREHENSIONAT SMP NEGERI 6 SINGARAJA M.Y., Sosiawan; A.A.I.N., Marhaeni; N.L.P.E.S.D., Dewi
International Journal of Language and Literature Vol 3, No 2 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (429.995 KB) | DOI: 10.23887/ijll.v3i2.20842

Abstract

The main objective of this experimental study was to investigate whether there is a significant effect of contextual comic strips strategy on students reading comprehension. The study was conducted at the eighth-grade students of SMP Negeri 6 Singaraja. This Posttest-Only Control group design was applied. The population in this study was all of the students at SMP Negeri 6 Singaraja in the academic year 2018/2019. The sample in this study was 60 students consisting of 30 students from the VIII B1 class as the experimental group and 30 students from VIII B2 as the control group. The sample was selected by using cluster random sampling technique. The data were collected through a post-test in the form of multiple-choice test. The data were analyzed by using t-test in SPSS 16.0 program. The result of this study revealed that the mean score for the experimental group (73.17) is higher than the control group (69.00). The result of the t-test also showed that the value of Sig. (2-tailed) was 0.025. Since the value of Sig. (2-tailed) was below 0.05, the null hypothesis was rejected and the alternative hypothesis was accepted. Based on the result, it can be concluded that there was a significant effect of Contextual Comic Strips on eighth-grade students? reading comprehension at SMP Negeri 6 Singaraja in the academic year 2018/2019.
THE EFFECT OF LANGUAGE GAMES WITH AUDIO VISUAL AIDS ON STUDENTS’ SPEAKING COMPETENCE AT FOURTH GRADERS OF TUNAS DAUD ELEMENTARY SCHOOL Susnawati, Kadek; A.A.I.N., Marhaeni
Journal of Education Research and Evaluation Vol 4, No 1 (2020)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.152 KB) | DOI: 10.23887/jere.v4i1.21725

Abstract

This study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students? speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.
The Effect of Language Games with Audio Visual AIDS on Students’ Speaking Competence at Fourth Graders of Tunas Daud Elementary School Susnawati, Kadek; A.A.I.N., Marhaeni
Journal of Education Reseach and Evaluation Vol 4 No 1 (2020): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.152 KB) | DOI: 10.23887/jere.v4i1.21725

Abstract

This study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.
THE EFFECT OF CONTEXTUAL COMIC STRIP ON EIGHTH GRADE STUDENTS’ READING COMPREHENSIONAT SMP NEGERI 6 SINGARAJA M.Y., Sosiawan; A.A.I.N., Marhaeni; N.L.P.E.S.D., Dewi
International Journal of Language and Literature Vol. 3 No. 2 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v3i2.20842

Abstract

The main objective of this experimental study was to investigate whether there is a significant effect of contextual comic strips strategy on students reading comprehension. The study was conducted at the eighth-grade students of SMP Negeri 6 Singaraja. This Posttest-Only Control group design was applied. The population in this study was all of the students at SMP Negeri 6 Singaraja in the academic year 2018/2019. The sample in this study was 60 students consisting of 30 students from the VIII B1 class as the experimental group and 30 students from VIII B2 as the control group. The sample was selected by using cluster random sampling technique. The data were collected through a post-test in the form of multiple-choice test. The data were analyzed by using t-test in SPSS 16.0 program. The result of this study revealed that the mean score for the experimental group (73.17) is higher than the control group (69.00). The result of the t-test also showed that the value of Sig. (2-tailed) was 0.025. Since the value of Sig. (2-tailed) was below 0.05, the null hypothesis was rejected and the alternative hypothesis was accepted. Based on the result, it can be concluded that there was a significant effect of Contextual Comic Strips on eighth-grade students’ reading comprehension at SMP Negeri 6 Singaraja in the academic year 2018/2019.