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Three In One : Character Building And Academic Achievement With The Making Of Game Religion Multimedia Vocational School Suhada, H.
International Journal for Educational and Vocational Studies Vol 1, No 6 (2019): October 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i6.1796

Abstract

Cases of student brawling, pornography to drug use by students are still concern today. Meanwhile, concerns about the quality of education in our country are increasing because the influence of technology is growing rapidly but it is not being used to the fullest for learning needs. Therefore we need solutions to improve the quality of learning by using information technology. Vocational high school multimedia study program offers the solution of culturally charged religious games, religious education and expertise. Making this religion game was directed by a multimedia productive teacher assisted by both religious and Indonesian Language teacher because the production of religious video game is the result of combining religion, narration and video game making skills. Video game religion can begin with an observation of social and religious life in schools or homes. Literacy can be done to help giving new ideas and value to character, morals and religion. Through the manufacture of religion games, it is expected that students interchange every existing role while learning religion. In addition to video games production can enhance students’ skills and accomplishments in multimedia majors. The study set out to describe the creation of a game of religion that features the values of character education and Indonesian Language education in multimedia skills programs and make an attractive learning model
Three In One : Character Building And Academic Achievement With The Making Of Game Religion Multimedia Vocational School Suhada, H.
International Journal for Educational and Vocational Studies Vol. 1 No. 6 (2019): October 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i6.1796

Abstract

Cases of student brawling, pornography to drug use by students are still concern today. Meanwhile, concerns about the quality of education in our country are increasing because the influence of technology is growing rapidly but it is not being used to the fullest for learning needs. Therefore we need solutions to improve the quality of learning by using information technology. Vocational high school multimedia study program offers the solution of culturally charged religious games, religious education and expertise. Making this religion game was directed by a multimedia productive teacher assisted by both religious and Indonesian Language teacher because the production of religious video game is the result of combining religion, narration and video game making skills. Video game religion can begin with an observation of social and religious life in schools or homes. Literacy can be done to help giving new ideas and value to character, morals and religion. Through the manufacture of religion games, it is expected that students interchange every existing role while learning religion. In addition to video games production can enhance students skills and accomplishments in multimedia majors. The study set out to describe the creation of a game of religion that features the values of character education and Indonesian Language education in multimedia skills programs and make an attractive learning model
Utilization of review form process or form 360 review employe performance in company using Configure Change Engine Suhada, H.; Al Nasir, Aditiya Lityanian; Putra, Andhika Dwi
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 1 No 2 (2020): April
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v1i2.150

Abstract

In building a company, which needs to be considered and very important is the accounting system, because to take a decision for the advancement of a company can use a rules-based system to configure products in the company. In today's modern era, the company's staff can access rules-based systems to configure products wherever and whenever they are connected to the Internet. This discovery provides the ability to test rules in system-based rules to configure the product. The configuration system defines the product component by using the elements contained in the catalog section and the rules that define the relationship between the product components. The user provides a test case that selects at least one section to include in the product configuration, and the configuration tester processes the rule to determine if at least one section is selected in case of a conflict test with the previous part of the plurality included in the product configuration.